Weapon Skill Data
Credit goes to this post for initially translating
this page. All I did was make a neat table out of it and
update it a bit.
Enjoy! -Gomek
Magic WS Damage Calculation:
WSC : Secondary attribute modifier
fINT : difference between your INT and target?s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target?s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?
Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM
Magic Chart : fTP multiplier
| WS | 100% | 200% | 300% | Hits | Element | Secondary Attributes | |
| Burning Blade | 1.00 | 2.00 | 2.50 | Fire | STR_20% | INT_20% | |
| Red Lotus Blade | 1.00 | 2.375 | 3.00 | Fire | STR_30% | INT_20% | |
| Frostbite | 1.00 | 2.00 | 2.50 | Ice | STR_20% | INT_20% | |
| Freezebite | 1.00 | 1.50 | 3.00 | Ice | STR_30% | INT_20% | |
| Gust Slash | 1.00 | 2.00 | 2.50 | Wind | DEX | INT | |
| Cyclone | 1.00 | 2.50 | 3.00 | Wind | DEX | INT | |
| Rock Crusher | 1.00 | 2.00 | 2.50 | Earth | INT | ||
| Earth Crusher | 1.00 | 2.25 | 3.50 | Earth | STR | INT | |
| Thunder Thrust | 1.50 | 2.00 | 2.50 | Thunder | INT | ||
| Raiden Thrust | 1.00 | 2.00 | 3.00 | Thunder | STR | INT | |
| Shining Blade | 1.00 | 2.00 | 2.50 | Light | MND | ||
| Seraph Blade | 1.00 | 2.50 | 3.00 | Light | STR | MND | |
| Shining Strike | 0.875 | 1.75 | 2.50 | Light | MND | ||
| Seraph Strike | 0.875 | 2.00 | 3.00 | Light | STR | MND | |
| Dark Harvest | 1.00 | 2.00 | 2.50 | Darkness | INT | ||
| Shadow of Death | 1.00 | 2.50 | 3.00 | Darkness | STR | INT | |
| Starburst | 0.875 | 1.625 | 2.00 | Light/Dark | MND or | INT | |
| Sunburst | 0.875 | 2.00 | 3.125 | Light/Dark | MND or | INT | |
| Blade: Teki | 0.50 | ??? | 1.00 | Water | STR_20% | INT_20% | |
| Blade: To | 0.50 | ??? | 1.00 | Ice | STR_30% | INT_30% | |
| Blade: Chi | ??? | ??? | ??? | 2 | Earth | STR_20% | INT_20% |
| Blade: Ei | ??? | ??? | ??? | Darkness | ???_??% | ||
| Tachi: Goten | 1.00 | ??? | ??? | Thunder | STR_30% | ||
| Tachi: Kagero | 1.00 | ??? | ??? | Fire | STR_50% | ||
| Tachi: Jinpu | 1.00 | ??? | ??? | 2 | Wind | STR_30% | |
| Tachi: Koki | ??? | ??? | ??? | Light | STR_50% | MND_30% | |
Physical WS Damage Calculation:
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT. This can be capped (see below).
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below).
PDIF: (your ATK/target?s DEF) Caps at 2.4 for melee attacks and 3 for ranged attacks.
WSC = integer(any secondary attributes) x @
Level @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94
Lv37... 0.94 ? 0.99
Lv31... 0.94 - 0.99
For example, suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).
WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @
@ is 0.86 - 0.87 at LV67 but it's going to decrease as your level is going up. It's 0.83 at LV75
WD = (D + fSTR + WSC) * fTP
I?m not 100% positive, but I think for Sneak Attack with THF main, this is the calculation:
WD = (D + fSTR + WSC) * fTP + DEX + AGI
Actual Damage of WS is then calculated in this way.
Melee Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
Ranged Damage = WD * PDIF = ((D + fSTR2 + WSC) * fTP) * PDIF
As for the difference between fSTR and fSTR2, they have different caps:
fSTR = from 0 to (D / 9) + 8
fSTR2 = from 0 to fSTR*2
Note: fSTR [(D / 9) + 8] doesn't count "Arrow D"
Multiply everything by 1.25 if counted as a critical attack (or if sneak attack
was added with THF subjob).
Phsyical Chart : fTP multiplier (non-damage related TP modifier in last column)
| H2H WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Combo | 1.00 | 1.50 | 2.00 | 3 | STR_20% | DEX_20% | |
| Shoulder Tackle | 1.00 | 2 | VIT_30% | stun | |||
| One Inch Blow | 1.00 | 2 | VIT_40% | defense ignored | |||
| Backhand Blow | 1.00 | 2 | STR_30% | VIT_30% | critical chance | ||
| Raging Fists | 1.00 | 1.50 | 2.00 | 5 | STR_20% | DEX_20% | |
| Spinning Attack | 1.00 | 2 | STR_35% | attack radius | |||
| Howling Fist | 1.50 | 2.00 | 3.00 | 2 | STR_20% | VIT_50% | |
| Dragon Kick | 2.00 | 2.50 | 3.00 | 2 | STR_50% | VIT_50% | |
| Asuran Fists | 1.00 | 8 | STR_10% | VIT_10% | accuracy | ||
| Dagger WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Wasp Sting | 1.00 | poison | |||||
| Shadowstitch | 1.00 | CHR_30% | bind | ||||
| Viper Bite | 1.00 | psn, [attack?2] | |||||
| Dancing Edge | 1.1875 | 5 | DEX_30% | CHR_40% | accuracy | ||
| Shark Bite | 2.00 | ??? | 3.00 | DEX_50% | |||
| Evisceration | 1.00 | ??? | 2.00 | 5 | DEX_30% | ||
| Sword WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Fast Blade | 1.00 | 1.50 | 2.00 | 2 | STR_20% | DEX_20% | |
| Flat Blade | 1.00 | STR_30% | stun | ||||
| Circle Blade | 1.00 | STR_35% | attack radius | ||||
| Spirits Within | 4/32 | 6/32 | 15/32 | [current HP?] | |||
| Vorpal Blade | 1.00 | 4 | STR_30% | Crit Rate | |||
| Swift Blade | 1.50 | 3 | STR_30% | MND_30% | accuracy | ||
| Savage Blade | 1.00 | 1.75 | 3.50 | 2 | STR_30% | MND_50% | |
| Great Sword WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Hard Slash | 1.50 | 1.75 | 2.00 | STR_30% | |||
| Power Slash | 1.00 | STR_20% | VIT_20% | critical chance | |||
| Shockwave | 1.00 | STR_30% | MND_30% | sleep | |||
| Crescent Moon | 1.00 | 1.75 | 2.50 | STR_35% | |||
| Sickle Moon | 1.50 | 2.00 | 2.75 | 2 | STR_20% | AGI_20% | |
| Spinning Slash | 2.50 | 3.00 | 3.50 | STR_30% | INT_30% | ||
| Ground Strike | 1.50 | 1.75 | 3.00 | STR_50% | INT_50% | ||
| Scythe WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Slice | 1.50 | 1.75 | 2.00 | STR_30% | |||
| Nightmare Scythe | 1.00 | STR_30% | MND_30% | blind | |||
| Spinning Scythe | 1.00 | STR_30% | attack radius | ||||
| Vorpal Scythe | 1.00 | STR_35% | critical chance | ||||
| Guillotine | 0.875 | 4 | STR_25% | MND_25% | silence | ||
| Cross Reaper | 2.00 | 2.25 | 2.50 | 2 | STR_30% | MND_30% | |
| Spiral Hell | 1.375 | 1.875 | 3.625 | STR_50% | INT_50% | ||
| Polearm WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Double Thrust | 1.00 | 1.50 | 2.00 | 2 | STR_30% | ||
| Leg Sweep | 1.00 | STR_30% | stun | ||||
| Penta Thrust | 0.75 | 1.00 | 2.25 | 5 | STR_20% | DEX_20% | |
| Vorpal Thrust | 1.00 | STR_20% | AGI_20% | critical chance | |||
| Skewer | 1.00 | 3 | STR_35% | accuracy | |||
| Wheeling Thrust | 1.75 | STR_50% | defense ignored | ||||
| Impulse Drive | 1.00 | 1.50 | 2.50 | 2 | STR_50% | ||
| Axe WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Raging Axe | 1.00 | 1.50 | 2.00 | 2 | STR_30% | ||
| Smash Axe | 1.00 | STR_30% | stun | ||||
| Gale Axe | 1.50 | 2.00 | 2.50 | STR_30% | choke | ||
| Avalanche Axe | 2.00 | 2.50 | 3.00 | STR_35% | |||
| Spinning Axe | 1.00 | STR_30% | |||||
| Rampage | 0.50 | 5 | STR_30% | critical chance | |||
| Mistral Axe | 2.50 | 3.00 | 3.50 | STR_50% | |||
| Calamity | 1.00 | 1.50 | 4.00 | STR_32% | VIT_32% | ||
| Decimation | 1.00 | 3 | STR_50% | accuracy | |||
| Great Axe WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Shield Break | 1.00 | STR_20% | VIT_20% | evasion down | |||
| Iron Tempest | 1.00 | STR_30% | |||||
| Sturmwind | 1.00 | 2 | STR_30% | ||||
| Armor Break | 1.00 | STR_20% | VIT_20% | defense down | |||
| Keen Edge | 1.00 | STR_35% | critical chance | ||||
| Weapon Break | 1.00 | STR_32% | VIT_32% | attack down | |||
| Raging Rush | 1.00 | 1.50 | 2.50 | 3 | STR_35% | ||
| Full Break | 1.00 | STR_50% | VIT_50% | stats down | |||
| Steel Cyclone | 1.50 | 1.75 | 3.00 | STR_50% | VIT_50% | ||
| Club WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Brainshaker | 1.00 | STR_30% | stun | ||||
| Skullbreaker | 1.00 | STR_35% | int down | ||||
| True Strike | 1.00 | STR_50% | critical chance | ||||
| Judgment | 2.00 | 2.50 | 4.00 | STR_32% | MND_32% | ||
| Hexastrike | 1.00 | 6 | STR_20% | MND_20% | critical chance | ||
| Black Halo | 1.50 | 2.50 | 3.00 | 2 | STR_30% | MND_50% | |
| Staff WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Heavy Swing | 1.00 | 1.25 | 2.25 | STR_30% | |||
| Shell Crusher | 1.00 | STR_35% | defense down | ||||
| Full Swing | 1.00 | 3.00 | 5.00 | STR_50% | |||
| Spirit Taker | 1.00 | 1.50 | 2.00 | INT_50% | MND_50% | ||
| Retribution | 2.00 | 2.50 | 3.00 | STR_30% | MND_50% | ||
| Katana WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Blade: Rin | 1.00 | STR_20% | DEX_20% | critical chance | |||
| Blade: Retsu | 1.00 | 2 | STR_20% | DEX_20% | paralysis | ||
| Blade: Jin | 1.00 | 3 | STR_30% | DEX_30% | critical chance | ||
| Blade: Ten | 2.50 | 2.75 | 3.00 | STR_30% | DEX_30% | ||
| Blade: Ku | 1.00 | 5 | STR_10% | DEX_10% | accuracy | ||
| Great Katana WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Tachi: Enpi | 1.00 | 1.50 | 2.00 | 2 | STR_30% | ||
| Tachi: Hobaku | 1.00 | STR_30% | stun | ||||
| Tachi: Yukikaze | 1.50 | 2.00 | 2.50 | STR_75% | |||
| Tachi: Gekko | 1.50 | 2.00 | 2.50 | STR_75% | |||
| Tachi: Kasha | 1.50 | 2.00 | 2.50 | STR_75% | |||
| Archery WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Flaming Arrow | 1.00 | 1.00 | 1.00 | STR_16% | AGI_25% | ||
| Piercing Arrow | 1.00 | STR_16% | AGI_25% | defense down | |||
| Dulling Arrow | 1.00 | STR_16% | AGI_25% | critical chance | |||
| Sidewinder | 5.00 | STR_16% | AGI_25% | accuracy | |||
| Blast Arrow | 2.00 | STR_16% | AGI_25% | accuracy | |||
| Arching Arrow | 3.50 | STR_16% | AGI_25% | critical chance | |||
| Empyrial Arrow | 2.50 | 2.75 | 3.00 | STR_16% | AGI_25% | ||
| Marksmanship WS | 100% | 200% | 300% | Hits | Secondary Attributes | TP Adjustment | |
| Hot Shot | 1.00 | 1.00 | 1.00 | AGI_30% | |||
| Split Shot | 1.00 | AGI_30% | defense down | ||||
| Sniper Shot | 1.00 | AGI_30% | critical chance | ||||
| Slug Shot | 5.00 | AGI_30% | accuracy | ||||
| Blast Shot | 2.00 | AGI_30% | accuracy | ||||
| Heavy Shot | 3.50 | AGI_30% | critical chance | ||||
| Detonator | 2.50 | 2.75 | 3.00 | AGI_30% | |||