Weapon Skill Data

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Credit goes to this post for initially translating this page.  All I did was make a neat table out of it and update it a bit.
Enjoy!  -Gomek

Magic WS Damage Calculation:
WSC : Secondary attribute modifier
fINT : difference between your INT and target?s INT (caps at 24)
fTP : Multiplier (Please see chart below)
MDIF : (your MATK/target?s MDEF)
ELM : Elemental influence... i.e. is target weak or strong to the element?

Damage = ((WSC * fTP) + fINT/2 + 8) * MDIF * ELM

Magic Chart : fTP multiplier

WS 100% 200% 300% Hits Element Secondary Attributes
Burning Blade 1.00 2.00 2.50   Fire STR_20% INT_20%
Red Lotus Blade 1.00 2.375 3.00   Fire STR_30% INT_20%
Frostbite 1.00 2.00 2.50   Ice STR_20% INT_20%
Freezebite 1.00 1.50 3.00   Ice STR_30% INT_20%
Gust Slash 1.00 2.00 2.50   Wind DEX INT
Cyclone 1.00 2.50 3.00   Wind DEX INT
Rock Crusher 1.00 2.00 2.50   Earth INT
Earth Crusher 1.00 2.25 3.50   Earth STR INT
Thunder Thrust 1.50 2.00 2.50   Thunder INT
Raiden Thrust 1.00 2.00 3.00   Thunder STR INT
Shining Blade 1.00 2.00 2.50   Light MND
Seraph Blade 1.00 2.50 3.00   Light STR MND
Shining Strike 0.875 1.75 2.50   Light MND
Seraph Strike 0.875 2.00 3.00   Light STR MND
Dark Harvest 1.00 2.00 2.50   Darkness INT
Shadow of Death 1.00 2.50 3.00   Darkness STR INT
Starburst 0.875 1.625 2.00   Light/Dark MND or INT
Sunburst 0.875 2.00 3.125   Light/Dark MND or INT
Blade: Teki 0.50 ??? 1.00   Water STR_20% INT_20%
Blade: To 0.50 ??? 1.00   Ice STR_30% INT_30%
Blade: Chi ??? ??? ??? 2 Earth STR_20% INT_20%
Blade: Ei ??? ??? ???   Darkness ???_??%
Tachi: Goten 1.00 ??? ???   Thunder STR_30%
Tachi: Kagero 1.00 ??? ???   Fire STR_50%
Tachi: Jinpu 1.00 ??? ??? 2 Wind STR_30%
Tachi: Koki ??? ??? ???   Light STR_50% MND_30%


Physical WS Damage Calculation:
WD: Base damage of your WS
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: difference between your STR and target's VIT. This can be capped (see below).
WSC: Secondary attribute like STR_30 (30% of your STR).
fTP: Multiplier (Please see chart below).
PDIF: (your ATK/target?s DEF) Caps at 2.4 for melee attacks and 3 for ranged attacks.

WSC = integer(any secondary attributes) x @

Level @
Lv75... 0.83
Lv74... 0.83
Lv73... 0.84
Lv72... 0.84
Lv67... 0.86 or 0.87 (perhaps 0.87)
Lv60... 0.90 or 0.91 (perhaps 0.90)
Lv40... 0.94
Lv37... 0.94 ? 0.99
Lv31... 0.94 - 0.99

For example, suppose you have 100 STR and 100 MND and use use Swift Blade (STR_30, MND_30).

WSC = integer[(100 x 0.3) + (100 x 0.3)] x @ = integer(60) x @ = 60 x @

@ is 0.86 - 0.87 at LV67 but it's going to decrease as your level is going up. It's 0.83 at LV75

WD = (D + fSTR + WSC) * fTP

I?m not 100% positive, but I think for Sneak Attack with THF main, this is the calculation:

WD = (D + fSTR + WSC) * fTP + DEX + AGI

Actual Damage of WS is then calculated in this way.
Melee Damage = WD * PDIF = ((D + fSTR + WSC) * fTP) * PDIF
Ranged Damage = WD * PDIF = ((D + fSTR2 + WSC) * fTP) * PDIF

As for the difference between fSTR and fSTR2, they have different caps:

fSTR = from 0 to (D / 9) + 8
fSTR2 = from 0 to fSTR*2
Note: fSTR [(D / 9) + 8] doesn't count "Arrow D"

Multiply everything by 1.25 if counted as a critical attack (or if sneak attack was added with THF subjob).

Phsyical Chart : fTP multiplier (non-damage related TP modifier in last column)

H2H WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Combo 1.00 1.50 2.00 3 STR_20% DEX_20%
Shoulder Tackle 1.00     2 VIT_30%   stun
One Inch Blow 1.00     2 VIT_40%   defense ignored
Backhand Blow 1.00     2 STR_30% VIT_30% critical chance
Raging Fists 1.00 1.50 2.00 5 STR_20% DEX_20%
Spinning Attack 1.00     2 STR_35%   attack radius
Howling Fist 1.50 2.00 3.00 2 STR_20% VIT_50%
Dragon Kick 2.00 2.50 3.00 2 STR_50% VIT_50%
Asuran Fists 1.00     8 STR_10% VIT_10% accuracy
 
Dagger WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Wasp Sting 1.00           poison
Shadowstitch 1.00       CHR_30%   bind
Viper Bite 1.00           psn, [attack?2]
Dancing Edge 1.1875     5 DEX_30% CHR_40% accuracy
Shark Bite 2.00 ??? 3.00   DEX_50%
Evisceration 1.00 ??? 2.00 5 DEX_30%
 
Sword WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Fast Blade 1.00 1.50 2.00 2 STR_20% DEX_20%
Flat Blade 1.00       STR_30%   stun
Circle Blade 1.00       STR_35%   attack radius
Spirits Within 4/32 6/32 15/32       [current HP?]
Vorpal Blade 1.00     4 STR_30% Crit Rate
Swift Blade 1.50     3 STR_30% MND_30% accuracy
Savage Blade 1.00 1.75 3.50 2 STR_30% MND_50%
 
Great Sword WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Hard Slash 1.50 1.75 2.00   STR_30%
Power Slash 1.00       STR_20% VIT_20% critical chance
Shockwave 1.00       STR_30% MND_30% sleep
Crescent Moon 1.00 1.75 2.50   STR_35%
Sickle Moon 1.50 2.00 2.75 2 STR_20% AGI_20%
Spinning Slash 2.50 3.00 3.50   STR_30% INT_30%
Ground Strike 1.50 1.75 3.00   STR_50% INT_50%
 
Scythe WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Slice 1.50 1.75 2.00   STR_30%
Nightmare Scythe 1.00       STR_30% MND_30% blind
Spinning Scythe 1.00       STR_30%   attack radius
Vorpal Scythe 1.00       STR_35%   critical chance
Guillotine 0.875     4 STR_25% MND_25% silence
Cross Reaper 2.00 2.25 2.50 2 STR_30% MND_30%
Spiral Hell 1.375 1.875 3.625   STR_50% INT_50%
 
Polearm WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Double Thrust 1.00 1.50 2.00 2 STR_30%
Leg Sweep 1.00       STR_30%   stun
Penta Thrust 0.75 1.00 2.25 5 STR_20% DEX_20%
Vorpal Thrust 1.00       STR_20% AGI_20% critical chance
Skewer 1.00     3 STR_35%   accuracy
Wheeling Thrust 1.75       STR_50%   defense ignored
Impulse Drive 1.00 1.50 2.50 2 STR_50%
 
Axe WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Raging Axe 1.00 1.50 2.00 2 STR_30%
Smash Axe 1.00       STR_30%   stun
Gale Axe 1.50 2.00 2.50   STR_30%   choke
Avalanche Axe 2.00 2.50 3.00   STR_35%
Spinning Axe 1.00       STR_30%
Rampage 0.50     5 STR_30%   critical chance
Mistral Axe 2.50 3.00 3.50   STR_50%
Calamity 1.00 1.50 4.00   STR_32% VIT_32%
Decimation 1.00     3 STR_50%   accuracy
 
Great Axe WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Shield Break 1.00       STR_20% VIT_20% evasion down
Iron Tempest 1.00       STR_30%
Sturmwind 1.00     2 STR_30%
Armor Break 1.00       STR_20% VIT_20% defense down
Keen Edge 1.00       STR_35%   critical chance
Weapon Break 1.00       STR_32% VIT_32% attack down
Raging Rush 1.00 1.50 2.50 3 STR_35%
Full Break 1.00       STR_50% VIT_50% stats down
Steel Cyclone 1.50 1.75 3.00   STR_50% VIT_50%
 
Club WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Brainshaker 1.00       STR_30%   stun
Skullbreaker 1.00       STR_35%   int down
True Strike 1.00       STR_50%   critical chance
Judgment 2.00 2.50 4.00   STR_32% MND_32%
Hexastrike 1.00     6 STR_20% MND_20% critical chance
Black Halo 1.50 2.50 3.00 2 STR_30% MND_50%
 
Staff WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Heavy Swing 1.00 1.25 2.25   STR_30%
Shell Crusher 1.00       STR_35%   defense down
Full Swing 1.00 3.00 5.00   STR_50%
Spirit Taker 1.00 1.50 2.00   INT_50% MND_50%
Retribution 2.00 2.50 3.00   STR_30% MND_50%
 
Katana WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Blade: Rin 1.00       STR_20% DEX_20% critical chance
Blade: Retsu 1.00     2 STR_20% DEX_20% paralysis
Blade: Jin 1.00     3 STR_30% DEX_30% critical chance
Blade: Ten 2.50 2.75 3.00   STR_30% DEX_30%
Blade: Ku 1.00     5 STR_10% DEX_10% accuracy
 
Great Katana WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Tachi: Enpi 1.00 1.50 2.00 2 STR_30%
Tachi: Hobaku 1.00       STR_30%   stun
Tachi: Yukikaze 1.50 2.00 2.50   STR_75%
Tachi: Gekko 1.50 2.00 2.50   STR_75%
Tachi: Kasha 1.50 2.00 2.50   STR_75%
 
Archery WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Flaming Arrow 1.00 1.00 1.00   STR_16% AGI_25%
Piercing Arrow 1.00       STR_16% AGI_25% defense down
Dulling Arrow 1.00       STR_16% AGI_25% critical chance
Sidewinder 5.00       STR_16% AGI_25% accuracy
Blast Arrow 2.00       STR_16% AGI_25% accuracy
Arching Arrow 3.50       STR_16% AGI_25% critical chance
Empyrial Arrow 2.50 2.75 3.00   STR_16% AGI_25%
 
Marksmanship WS 100% 200% 300% Hits Secondary Attributes TP Adjustment
Hot Shot 1.00 1.00 1.00   AGI_30%
Split Shot 1.00       AGI_30%   defense down
Sniper Shot 1.00       AGI_30%   critical chance
Slug Shot 5.00       AGI_30%   accuracy
Blast Shot 2.00       AGI_30%   accuracy
Heavy Shot 3.50       AGI_30%   critical chance
Detonator 2.50 2.75 3.00   AGI_30%

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