An Evaluation of Hertz’
NeverLost
A five-pronged approach to system evaluation

by
Erik Olsen
&
Tim Locklear
Presented to Dr. Woodrow Barfield
For
Human Factors Design I (ISE 5605)
16 December 1998
Contents
Introduction . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 1
Overview . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. 1
Background . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Method . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Evaluation
preparation . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Evaluation
sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 2
System
overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 2
Analysis . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . .. . . . . . . . . . . . 3
Norman . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Function/task
analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 9
Link
analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 22
Components . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Evaluation
and operation . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . 24
Limitations
and assumptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . 31
Conclusion . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Usability
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 32
User
comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . 32
Telephone
interview input. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . 34
Error
analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 35
Overall summary
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 37
Lessons learned
from multiple analyses. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . 38
References . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 40
An in-depth review of the NeverLost route guidance system was performed using a series of methodologies common to human factors research and development. For this project, five methods were used including a “Don Norman” analysis, function/task analysis, link analysis, usability evaluation, and an (informal) error analysis. After an overview of the system, results from each of these analyses are summarized. Following this, discussion about the five-method approach is included. Finally, system improvements are suggested and future research is recommended. Let us first begin with an overview of NeverLost, background of the project, and an overview of the system we evaluated.
Computer technology has recently made its way into the automobile that provides turn-by-turn route guidance to drivers. The NeverLost system knows exactly where the vehicle is at all times and can calculate the most efficient route to reach any destination that is entered into the system. After a route has been calculated, the system guides the driver by visual displays (maps and arrows) and auditory output (voice messages and beep tones).
Before deciding to evaluate
NeverLost, a review of existing systems was conducted. A plethora of systems exist such as
Oldsmobile’s Guidestar, the Acura Navigation System, BMW’s On Board Navigation System, GM’s OnStar System, the Lincoln
Continental RESCU, Magellan’s PathMaster vehicle route guidance & driver
information system, as well as dash or free-mounted systems offered by Alpine
Electronics, Philips Magnavox, Delphi Delco, Sony, and Clarion (the AutoPC)
(Cerullo, 1998). During this review, it
dawned upon us that car rental agencies
offer cars with such systems. Soon
thereafter, both Avis and Hertz were contacted. Both of these companies offer cars with Magellan’s PathMaster
system (which was sold by Rockwell International to Magellan in 1997). It was discovered that Avis has about 500
cars in their fleet with the system, while Hertz has 8,000 cars nationwide. For this reason, we selected Hertz and began
correspondence with both Hertz and Magellan about our project.
The Hertz system (known as NeverLost) is available exclusively in Ford
Automobiles. The city manager at the
Ronald Reagan Washington National Airport (Washington, D.C.) was contacted,
whom arranged for a visit and discounted rental of a Ford Contour with the
NeverLost system.
The methodology of this analysis is discussed throughout this report. As an overview, the evaluation was prepared by acquiring information about the system, evaluation sessions were conducted, and a brief overview of the system is presented. These items are discussed below and in-depth within each section of the analysis.
Before the trip was made, information about system operation was acquired. A customer service representative from Magellan, who used the system in her own car, was interviewed on the phone and provided a system review and basic operating instructions. Following this, the Internet was searched and various URLs were located (listed in the references section), describing the features of NeverLost as well as illustrating the screens. Finally, the operating brochure (Hertz, 1998), was reviewed (Appendix A).
Reviews over a 2-day period took place in Washington, D.C. and the Fairfax, VA area. Videotape was used to record a 20-minute demonstration of the system by a Hertz staff member, a 1-hour session of driving by an investigator, and two half-hour observation sessions of a driver who was unfamiliar with the system. The half-hour observations took place 1) in the evening (dark) on residential Fairfax roads, and 2) during the daytime en route to the National Airport (about 40 miles).
The 10 minute orientation included a brief review of the system components, screens, and included an example of how to program a route. The experimenter simply asked the employee to “show me how it works,” and video taped the screen and button pushes as the session continued
The 1-hour session consisted of the experimenter using the system, including his initial interactions in the parking lot and various interactions while driving throughout Washington D.C., video recorded for evaluation at a later time. Verbal protocol was used throughout the session so that the experimenter would have an audio account of what was going on, and so that impressions could be evaluated without the need of taking notes while driving. This also allowed the experimenter the ability to focus on “driving naturally” with less distractions than would occur had videotaping not been available.
The 2 half-hour observation sessions allowed the experimenter to video tape a person’s initial interactions with the system in a night time environment (typical of some rental situations) and a session during the daytime. Each of these sessions included route-entering interactions (e.g., in a parking lot, before driving) and on-road sessions (residential and freeway). For each session, minimal instructions were given to the participant, in order to see the natural progression of learning with the system. The instructions that were given included having the participant use a verbal protocol while driving (for the initial session only) and where to go (“OK, we are going to 942 April Street, in Fairfax”).
The NeverLost system consists of four major components (Navigation Technologies, 1998). A Global Positioning System (GPS) Antenna is mounted on the vehicle’s trunk lid or roof. A computer with an electric direction sensor to track vehicle turns and logic circuits to process vehicle and cartridge data is mounted in the trunk area or beneath the seat. A Region Database Cartridge contains operating software and information (mapping) data. Finally, the Control/Display Unit is stalk-mounted in the driver/passenger compartment within easy reach and viewing.
Only the control/display unit is the component discussed in this analysis. It consists of a small 4"x4"color LCD display (234x479 pixels) as illustrated in Figure 1, and includes input controls, located below the display, as illustrated in Figure 2. The unit displays visual information such as maps and turn-by-turn directions, and also gives auditory output to the driver in the form of voice commands and beep tones. Figure 3 shows an illustration of a user with the system.
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As previously mentioned, five methods were used to analyze this system.
We began with an analysis based upon The Design of Everyday Things by Don Norman. This addresses many issues concerning the proper design of systems for understandability and usability. These ideas are easily transferable to the use of a computer-based system such as NeverLost. Specifically, Norman's ideas are well suited as tools for an initial "informal" analysis of the Neverlost navigation system.
For ease of understanding, Table 1 presents Norman’s Design Guidelines such as affordances, constraints, conceptual model, making visible what is invisible, mapping, feedback, and design for error, that were relevant in evaluating the NeverLost system.
Overall, this is a very good design. The designers quite obviously tried to present a system image that is similar to the user's image of a "traditional" paper map. With a display that is less "busy" with impertinent information, the system presents only the information that is most relevant to the task at hand - arriving at the desired destination. With minimal knowledge (in the head) of computers or even of an ATM, how to actually select the desired program choices is quite intuitive. The choices are simple, including entering street address, intersection, points of interest, and freeway/entrance/exit which makes what to choose very clear (only the choice of "guidance history'" is perhaps not immediately discernable). After the choices have been programmed and the trip is begun, the role of the NeverLost becomes that of a navigator. What to do (i.e., what directions to take) is usually very clear. As a preview, the display screen presents the calculated route by a highlighted route, and then turn-by-turn guidance information is presented in a redundant manner: 1) by the appearance of large turn arrows, and 2) by displaying the name and distance to the next turn shown. In addition, this guidance information is further reinforced by auditory voice commands and double beeps, and finally, a shrinking distance bar. Both the auditory output and the visually displayed distance bar alert the driver that a turn is soon coming up (usually 0.2 miles).
A preview (an advanced feature) of turns to be made, or a review of turns already made, is available, though not readily apparent. The only other major criticism of the system would be a need for the voice commands to be louder at times, the need for an explanation of the beeps to be given on one of the screens (in addition to the brochure) or even available as audio instructions, and a less confusing way to cancel or reset the system (as opposed to entering “cancel”). In addition, a “repeat last command” might be a valuable feature.
|
Norman Design
Guideline (Table 1) |
Neverlost Function |
Function Analysis |
Conclusions/Suggestions |
|
Affordances |
Buttons |
Afford pushing |
Good logical and physical cues; and good mappings |
|
|
Arrows (on screen) |
Scrolling |
" " |
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Menus |
Afford selecting |
Based on computer (or ATM) experience (can be good or bad) |
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Screens |
Afford visuals: text for reading, graphics for icons, maps for directing Also affords watching |
Monitor like TV (standardization) New users feel compelled to watch |
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Sounds - beeps |
Afford listening Affords re-enforcement |
Immediate attention alerts to change in current dynamic Reminder of visual info |
|
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Sounds - Voice |
Affords commands (directions) and listening instead of looking at screen Also affords responding |
Like having your own navigator (sort of!) so meets expectations. Allows more concentration on task of driving; but want to talk back to it. Audio information easier for drivers to attend to |
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Constraints - Artificial |
Volume |
Constrained by speaker and hardware |
Could be louder, especially when there is more road noise |
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Scale |
Change in visual size |
Allows more specific information |
|
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Scrolling |
Only 4 or 5 choices available on screen at time |
Becomes tedious, but alphabetization facilitates |
|
|
Fixed Unit |
Only rotatable on axis |
Necessitates change of focus from road (to unit at right) |
|
Norman Design
Guideline (Table 1) |
Neverlost Function |
Function Analysis |
Conclusions/Suggestions |
|
Conceptual Model |
Display |
North up Heading up |
Good - based on common reference frame of paper road map Allows change of perspective when needed/desired |
|
|
Operation |
Menus and scrolling |
Good labels and mapping, so required knowledge in head (of computers or ATMs) is minimal. Bad - knowledge in head needed to interpret beeps and access preview/review of route |
|
|
Use - Gives direction commands |
Following direction commands Interpreting given commands |
Good feature: knowledge in head of maps, etc. not even needed - just follow commands to "turn right," etc. |
|
Make Visible What
is Invisible |
|
|
|
|
Structure |
Menu options |
Structure basically shallow. Deep, narrow structure of remaining choices - must be scrolled |
Should make choices (options) more visible - maybe initial (default) screen with all of options, icons and labels on same screen |
|
Gulf of Execution |
Input information |
Must enter something to proceed |
Pretty well "forced" design for error |
|
|
Auditory commands |
Difficult to hear at times w/ cabin and highway noise, etc. |
Need control for repeating and more volume |
|
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Cancel or reset |
How to accomplish not readily apparent |
Decrease in gulf of execution by clearer prompts or "master" reset switch |
|
Gulf of Evaluation |
Directions given (by NeverLost) |
May be reviewed |
Not apparent (not in brochure) |
|
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Information(already) input |
No apparent way to review |
May not be necessary in light of available review of directions given |
|
Norman Design Guideline
(Table 1) |
Neverlost Function |
Function Analysis |
Conclusions/Suggestions |
|
|
Beeps |
Interpret meaning of beeps |
Gulf of evaluation could be decreased by on screen tutorial/review for meaning of various beeps |
|
Knowledge in Head vs. Knowledge in world |
Beeps, preview/review of route |
Only explanation of beeps is in brochure. No mention of screen preview/review route |
Knowledge in head needed of brochure explanation. Main screen should "link” to potentially needed explanations and reviews |
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|
Mapping |
Up/down buttons |
Used to scroll through menu choices |
Good- naturally mapped |
|
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Right/left buttons |
Use to scroll through entire sub- categories (e.g., entire letter of alphabet) |
Not as good - not naturally mapped to choices. But (world) knowledge given on screen |
|
|
Map displayed on screen |
Choice of "north up" or "heading up" |
"North up" artificial mapping, but paradoxically more natural (very common, i.e., paper map reference frame) "heading up" more natural, good design to offer as alternative |
|
Feedback |
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Visual |
Menu Displays |
Hertz opening screen, warning screen, screen showing choices, 5 input screens, plus specific direction screens |
Text and graphics large, contrast generally good: makes for easy reading |
|
|
Input Screens |
Scrolling up and down and moving between categories; choices highlighted; verified |
Scrolling up and down intuitive, though moving between categories is not. Highlighted choice is obvious, (then confirmed) – Good design, though how to review choices made not apparent. |
|
Norman Design
Guideline (Table 1) |
Neverlost Function |
Function Analysis |
Conclusions/Suggestions |
|
|
Readout - textual |
“Calculating a route to…” destination shown in text |
Good feedback of choice(s) made & overall sum of choices made |
|
|
Readout – graphics |
Turn by turn graphics given: large icons and symbols |
Easy to read and interpret |
|
|
Readout - maps |
Includes vehicle icon, compass heading, miles to go, suggested route, map scale, street names, and GPS status |
Has same elements and colors of paper map, so easy to read and interpret; but minimal information (only pertaining to specific destination) makes even easier to attend to |
|
|
Readout - other |
System setup options screen: manipulation of options of map scale, orientation, voice volume, and system data |
Well arranged and easy to read; but difficult to review specific choices |
|
Auditory |
Voice commands |
“Proceed to highlighted route,” “right turn ahead,” etc. |
Could be louder. Not always enough lead time |
|
Design for Error |
Beeps |
3 beeps – alerts driver of off-route situation 2 beeps – alerts driver that a turn/action is coming up (with and without voice command) |
Not clear at first. May startle some drivers Good reminder and design for error as an alert. Unique – immediately processed, and does not distract from visual tasks |
|
Forcing functions |
Programming |
Must enter something before proceeding to next screen |
Good design that programming is not yet finished |
|
|
Route selection |
Verification of route to take |
Good design for error made during selection process; can become annoying to expert user |
|
Norman Design
Guideline (Table 1) |
Neverlost Function |
Function Analysis |
Conclusions/Suggestions |
|
|
Cancel |
"Press Cancel to Quit" or "Do You Want to Cancel?" on each screen |
After chosen, steps to be followed can be confusing |
|
Other (feedback) |
Navigation (giving directions to be followed) |
Textual information on screen gives name of road to turn onto and how far. Large visual graphic (arrow for turn, etc) also given, plus audio command (e.g., "turn right ahead"). Then alerted within 100-200 feet with 2 beeps and a shrinking distance bar. |
Good design for preventing driving error (i.e., missed turns). Visual information always complemented with audio info for easier attendance, plus several measures of redundancy. |
|
Standardization |
Menu system (for entering information) |
Emulates ATMs |
Presuming ATM experience more common to all drivers than computer experience. Design based on research. |
|
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Possible future features |
Keep simple for simple task - avoid creeping featurism. |
Inevitable. |
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Table 1. Norman’s Design Guidelines
This section provides an in-depth view of this system by means of both a function analysis and a task analysis, including information flow analysis, hierarchical goal, sub-goal, and task and sub-task analysis. Three users were observed, in tasks ranging from a short 20 minute programming demonstration to programming and navigation tasks over 1 hour in length. From this analysis an in-depth understanding of the system emerged, and some recommendations for ease of use and improvements to the system are made. Let us first begin with a definition of functional analysis and an in-depth review of the system components.
Function
analysis defined: for the purposes of
this paper, a function analysis is associated with understanding aspects of
systems with an analysis of relationships between components, or
sub-components, that make up the overall system. A function analysis flows in a top-down hierarchical manner with
emphasis on the information progression throughout the systems. Figure 4 illustrates a flow-analysis diagram
of the NeverLost-driver system.
System
Sub-components of the unit include the display screen, which consists of
screens, menus, maps, turn-by-turn components, and other advisory displays, as
well as an auditory output in the form of spoken voice prompts and beeps.
Screens exist that independently show menus, maps, turn-by-turn-direction, and
error messages.