Commonwealth

Chronology
Races
Planets
Characters


Map by Michael Goodwin. This map is copyrighted material and is not for reproduction, distribution, etc.



Races

Human

Thranx

The Thranx are a bug-like alien race that originated on the planet of Hivehom. They acheived space travel around 1800 A.D., and had first contact with humans in 2310 A.D.

AAnn
Description by Lori A. Reeder

The AAnn are a reptilian race that evolved on a desert planet. Their society is military based and very pragmatic. If one has a chance to advance oneself by betraying or revealing a mistake made by a compatriot or superior it would be regarded as odd not to take that opportunity. The AAnn believe themselves to be superior as a race and therefore are entitled to rule the galaxy. This is the driving force behind their conflicts with the Humanx Commonwealth.

The AAnn, so evenly matched with the Humanx in military might, don't normally engage the Commonwealth in open warfare unless they are certain of a win. They generally prefer subterfuge, such as running destructive drugs (Bloodhype), influencing high ranking people without their knowledge (Orphan Star), and generally causing as much chaos and confusion as possible. The AAnn are not telepathic, and do not have any special abilities other than great strength. Due to their desert heritage, they dislike wet and humid environments intensely. Their military caste is the one most familiar to followers of Flinx and Pip's adventures, since members of this caste are often employed as explorers, spies and scouts. They are extremely dangerous and if they think they can get away with it will capture, torture and kill any member of the Commonwealth they can.

Xunca

Hur'rikku

Tar-Aiym

Cetacea

Alaspinian

A race that once lived on the planet of Alaspin, but died out mysteriously around 75,000 B.C. "They...left extensive records of their travels throughout this portion of space, but practically nothing about themselves. Yet they ..chose to live in primitive structures of stone and wood." (Flinx in Flux, p.13)

Ulru-Ujurrian



Planets
To make the pictures I used the raytracer
POV-Ray

Alaspin

Alaspin is a hot, humid planet. "The weather in the broad, high-grassed savannas and the dense jungle that borders them [changes] little from month to month. There [are] only two seasons: wet and not so wet." (Flinx in Flux, p.13) The surface is popluated mainly by two types of people, scientists and prospectors, who are constantly at war with each other.

"The scientists [come] to study the thousands of temples and ruins left by an advanced civilization too shy even to name itself, which [is] thus called Alaspinian by default." (Flinx in Flux, p.13)

"Prospectors [outnumber] scientists in the frontier regions. Alaspin [is] rich in valuable minerals. Many of those who [call] themselves prospectors, however, [avoid] the rich alluvial plains of the savannas in favor of mining the limitless ruins, where the digging [is] easier and the "ores" [are] more highly concentrated; already refined, in fact. A perpetual state of limited war [exists] between prospectors and scientists." (Flinx in Flux, p.14)

Cachalot

Hivehom

Hivehom is one of the dual capitals of the Commonwealth, the other being Terra. It is the original home of the Thranx. The surface consists primarily of humid, tropical jungle, with a lack of any large bodies of water. Both the heat and high humidity make the jungles of Hivehom perfect for the billions of Thranx that live in and under them.

Horseye

Longtunnel

Midworld
Description by Eric J. Wilson

"World with no name.
Green it was.
Green and gravid.
It lay supine in a sea of sibilant jet, a festering emerald in the universe ocean. It did not support life. Rather, on its surface life exploded, erupted, multiplied. and thrived beyond imagining. ... Save for a few pockets of rancid blue, the oceans themselves were green from a surfeit of drifting plant life that nearly strangled the waters. ... even the air had a pale green cast to it... " (Midworld, p.1)

"The biotic density far exceeds that of any previously recorded rain forest. Even the thranx, who are partial to such conditions, might have difficulty establishing themselves here. The growth may not be manageable, and I remind you that we know nothing of the actual surface, which must be shrouded in perpetual darkness." (Mid-Flinx, p.68)

To an orbit around this planet a pre-commonwealth human colony ship was mistakenly directed by its autopilot. Without fuel to travel to any other destination, or any means to send a message back, the colonists decided to try their best to tame the savage land they found below. Generations later, a tenuous truce exists between the descendants of those colonists and the forest that is home. Sophistication and technology has, of necessity, given way to hunting and gathering skills. Memories of the commonwealth, of other planets, of a life beyond immediate survival, have become folklore and superstition. What seems like a simple tribal lifestyle, is the only way to coexist with a planet which holds so many powerful dangers.

Furcots, agile and intelligent 6-legged green-furred creatures had existed on Midworld prior to the humans, but together the species seem to have become more. The relationship of each human to a single furcot is one of unique adaptation. Each human person has their companion furcot person. They hunt together, eat together, and brave the dangers of the world together. Each cannot live without the other, can't even conceive of the idea of not being somewhere near.

"...the people here have been surviving, on their own and completely out of touch with the rest of human kind, for something like seven hundred years. ... The descendants haven't completely forgotten their origins, but they've been living here long enough to revert to a semiprimative condition. ... Nothing survives here for long unless it learns to cooperate with the world-forest. Try to dominate it and you're plant food." (Mid-Flinx, p.313)

Rare enough among these people are those who will brave the highest and lowest of the seven levels of a jungle over a kilometer deep. It is also no surprise that most beings from the commonwealth who stumbled upon this world could easily miss these few small tribes, could fail to observe the interdependence life on such a world. They are blind to all but the wealth to be made from the resources visible all around.

"For the forest dominated the world with no name. It evolved and changed and grew. It added to itself. When the first humans had reached it, the world nexus saw their threat and their promise. The forest had strength and resilience and fecundity and variety. It was adding to its intelligence now, slowly, patiently, in the way of the plant. ... Universe! Beware the child cloaked in green bunting." (Midworld, pp. 212-213)

Moth

Moth

Moth is the homeworld of Philip Lynx (Flinx), and was discovered in approximatly 2350 A.D. It is often called the "Winged Planet" because of its peculiar ring system, "possibly the result of gravitational stress, or a change in the magnetic poles."(The Tar-Aiym Krang, p.10)

The surface of Moth can only be described as very wet, and rain falls almost continuously. Though it lacks any real oceans, it is "pockmarked with a glittering lapis-lazuli of lakes, tarns, and great ponds"(The Tar-Aiym Krang, p.4). It is "the Terran Great Plains with conifers instead of corn"(The Tar-Aiym Krang, p.4).

Drallar is the capital and largest city on Moth, and is located in a comparitively dry valley. "Thanks to fortuitous galactic coordinates and the enlightened tax policies of a succession of kings it [is]...also an interstellar clearinghouse for trade goods and commercial transactions"(The Tar-Aiym Krang, p.6). All the major trading houses are in some way represented here.

By far the most noted feature of Drallar is it's large marketplace, where thousands of beings conduct legal and not-so-legal business everyday. "A tourist with more insight than most had once remarked that strolling through the great central marketplace of Drallar was like standing in a low surf and letting the geometrically patient waves lap unceasingly against one"(The Tar-Aiym Krang, p.3).

Terra

Repler

Willow-Wane

Ulru-Ujurr



Characters

Philip Lynx (Flinx)

Pip

Bran Tse-Mallory

Truzenzuzex

[ Main | Books | Biography | Commonwealth | ADF Notes | Links ]

Last updated 18 October 1999