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Realtime Simulations and Roleplaying games, Inc |
SNES Developer's Lobby |
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65816 Documentation SNES Demos SNES Coding Links |
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EPR (forgot new URL) |
| email RSR Inc. |
Welcome |
| Welcome to the SNES Developer's Lobby. RSR Inc. is diverse group of programmers, artists, and writers that have joined together to develop video games for various systems. We're dedicating this page to SNES game development in order to share our knowlege and hopefully produce some good SNES games. Visit the sidebar links for more information. |
Today's News: |
Today's News: 3/16/2001 5:03PM We've updated INITSNES.ASM in all of our demos and code library to automatically clear VRAM and color palette to zero, which fixes some problems on the real SNES hardware and some emulators. We're in the process of debugging all of our demos on the real SNES hardware to ensure everything is accurate in the future. Thanks to darkaeon and _TRAC_ of #snesdev on EFNet for their assistance in testing and debugging these problems. 3/13/2001 10:52PM We decided to start putting our RPG engine for SNES online, eventually with full source. Only thing on so far is the map editor (which is itself a SNES ROM). Follow the RPG Engine link on the sidebar if you're interested... 2/21/2001 8:20PM Yet another update; I've added two docs I wrote myself to the SNES Documentation section, one on DMA and HDMA (no more ambiguity!) and the other on Color Addition/Subtraction and Window Masks. I also coded a simple demo that shows how to use HDMA to control Window Masks for fixed color subtraction. Cool beans. 2/9/2001 6:20PM A few additions to the SNES Code Library: SNES Mouse support, and Random Number generation. Full source for demo ROMs using these libraries are also available, in the SNES Code Library section. 1/31/2001 6:43PM Sorry about the lack of updates; we've been busy on other (paying) projects. We've updated MIDI2MSS and MSSDEMO to version 2.0, fixes the bugs that made the original release useless. Much better now. I've also posted a direct link to the FF1TOWN.SMC file for anyone who wants a demo. BTW, if I didn't respond to an e-mail message, its because I wasn't checking the account over winter break. My e-mail is screwy anyway, I prefer people post questions on one of the messageboards I frequent: Zophars's ROM Hacking board, the Console Development page, a few others. I'll post links sometime when I have time. 11/18/2000 3:40AM BIG update: MIDI2MSS and MSSDEMO are posted. MIDI2MSS is a windows (MFC) based utility that lets you (fairly) easily convert MIDI files to a format that can be played by the SPC700. MSSDEMO has the SPC700 source for the MSS music player and a demo ROM that plays a song (the FF1 town theme). If you know anything about 65816 assembly, you can add music to your SNES demo/game in about 20 seconds using this code. With a bit of effort (and some empty space in the ROM) you can even add/change music in an existing ROM (aka add custom title music to your custom intro for your translation). 11/9/2000 6:39PM WAV2BRR is now online in the Utilities and Tools section, along with a demo rom that can play sound samples at different pitches, illustrating the basics of SPC700 coding. 11/6/2000 4:51AM We've changed priorities a little, as to which libraries we post first. Today, added Huffman compression/decompression and String output (a simplified version of the printf command in C). Next goal: WAV2BRR and simple SPC700 sample. I'd have posted this earlier, but the ftp daemon was hosed all weekend. Didn't seem to affect the web server though. 11/1/2000 8:44PM I've added the intro and Ch1 of the Homebrew Handbook for SNES. More chapters forthcoming. Also put full source of DEMOROM.SMC online; it goes with Ch1 and provides enough code to get a newbie started. My next goal is to start putting our code library online. We have to clean a lot of it up as we go, since most of it hasn't been touched in years. Hopefully I'll get at least the major library functions (DMA, joypad, palettes, sprites, etc) online by Friday. 11/1/2000 1:33PM We've ressurrected this site in the hopes that somebody cares. I'll try to add stuff as often as I can. If anybody has a specific problem in SNES programming they want to see on this site, just e-mail us. 10/5/99 2:20PM Well, the new site is up. It took me a while to pick colors that didn't hurt my eyes, and in the end I used my usual maroon/gold. I've got so much school spirit it hurts. ;) As I finish new sections, I'll put them online. Obviously, I've got a lot of detail to fill in, but unless I recruit some people soon, I'm not gonna make fast progress. :) The web page is a low priority item. |