GAME¶6jÈK$F:\Game Stuff\dave\Montys Gamble.gbxlJ£ö"Monty's Gamble" Market GardenThierry ARADANÿ Multi Man Publishing 2003 Designer Michael Rinella Version 1.1a (Compatible with 1.1 games: just replace *.gbx file)) Changes from v1.0a: - 10SS 1&2/21 Spent side. Changes from v1.1: - Half Scale Mechanized Infantry Symbol. 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ŠG f€Û ? g€4 Z2 h€@» fá i€^ „2 j€ˆ ®2 k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €R³x¡€gµ¢€¸gÞ£€¤Ê¶¤€ˆ6 ®\ ¥€^6 „\ ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€ V 1| +€ Š 0° )€^Þ „ *€ Þ 0 (€ˆ´ ®Ú &€4Š Z° %€^´ „Ú $€ˆŠ ®° #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€jfŒ0€*PA/€TzA.€~¤A-€yÉŸï3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€d銀d¿Šå€d•Š»€s+™€0šVÀ€è;€?èe€©AÏ€ñ©Ï€Ç©íÏ€èZ€€¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼¾¿ÀÁ CKLMNO½HÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ     Z¡The first turn Dawn Phase is modified to reflect the inital start of the campaign. I call it the DDay phase but it actually is made up of 4 seperate phases. V ÿ`AIR BOMBARDMENT PHASE Area 1 Attack Value 8 Defense Value is TEM 3 x2 + 1 for the FT = 7 Through out the game I will roll the Attackers dice first followed by the Defenders. » DICE ROLL: » Specification = 2D6 + 8 » Result = 1 + 3 [+ 8] = 12 » DICE ROLL: » Specification = 2D6 + 7 » Result = 6 + 6 [+ 7] = 19 12 to 19 No EffectVÿArea 3 AV 8 DV 7 » DICE ROLL: » Specification = 2D6 + 8 » Result = 6 + 1 [+ 8] = 15 » DICE ROLL: » Specification = 2D6 + 7 » Result = 1 + 5 [+ 7] = 13 15 to 13 you have to take 2 Attrition Points. Taking a fresh unit from fresh to spent costs 2 AP. So your unit flipsZVÝ>¶Area 17 AV 8 DV TEM 2*2+1 FT = 5 » DICE ROLL: » Specification = 2D6 + 8 » Result = 3 + 1 [+ 8] = 12 » DICE ROLL: » Specification = 2D6 + 5 » Result = 1 + 4 [+ 5] = 10 2 AP  [ Vúˆ ÖArea 15 AV 8 DV 3 » DICE ROLL: » Specification = 2D6 + 8 » Result = 6 + 4 [+ 8] = 18 » DICE ROLL: » Specification = 2D6 + 3 » Result = 6 + 4 [+ 3] = 13 5 AP I only needed 2 so the extra AP are ignored ž V¦Area 26 AV 8 DV 5 » DICE ROLL: » Specification = 2D6 + 8 » Result = 5 + 5 [+ 8] = 18 » DICE ROLL: » Specification = 2D6 + 5 » Result = 6 + 4 [+ 5] = 15 3 AP`VÙ«Area 26 AV 8 DV 9 » DICE ROLL: » Specification = 2D6 + 8 » Result = 4 + 2 [+ 8] = 14 » DICE ROLL: » Specification = 2D6 + 9 » Result = 3 + 2 [+ 9] = 14 No EffectV]7¥Area 29 AV 8 DV 3 » DICE ROLL: » Specification = 2D6 + 8 » Result = 3 + 5 [+ 8] = 16 » DICE ROLL: » Specification = 2D6 + 3 » Result = 4 + 1 [+ 3] = 8 8 APbVƦArea 33 AV 8 DV 3 » DICE ROLL: » Specification = 2D6 + 8 » Result = 1 + 5 [+ 8] = 14 » DICE ROLL: » Specification = 2D6 + 3 » Result = 2 + 5 [+ 3] = 10 4 apcV²¯ªArea 40 AV 8 DV 3 » DICE ROLL: » Specification = 2D6 + 8 » Result = 3 + 6 [+ 8] = 17 » DICE ROLL: » Specification = 2D6 + 3 » Result = 5 + 2 [+ 3] = 10 you flipdVíï§Area 54 8:5 » DICE ROLL: » Specification = 2D6 + 8 » Result = 3 + 5 [+ 8] = 16 » DICE ROLL: » Specification = 2D6 + 5 » Result = 6 + 3 [+ 5] = 14 Just enougheV¤ ÿÌArea 55 There are two units here that could be potential targets but rule 20.2 states that the FT must be the primary target. 8:5 » DICE ROLL: » Specification = 2D6 + 8 » Result = 2 + 6 [+ 8] = 16 » DICE ROLL: » Specification = 2D6 + 5 » Result = 5 + 6 [+ 5] = 16 Ok that is no effect. A good roll for you. If I won by 2 your FT would be flipped. If I won by 3 only your FT would flip. If I won by 4 your FT and infantry would both flip. Vò !¥Area 63 8:7 » DICE ROLL: » Specification = 2D6 + 8 » Result = 1 + 3 [+ 8] = 12 » DICE ROLL: » Specification = 2D6 + 7 » Result = 3 + 5 [+ 7] = 15 No effect"³The ari marker now flips and becomes a supply marker. Some people put it on the board I like to put it with the other supply counters. That's where you will find it in our game.#V$V%'Next is the ARTILLERY BOMBARDMENT PHASE&+\ 'ÿI'll begin with a mandatory Barrage which will Double my AV I select my target which will be the 9ss 2/20 AV 7*2 = 14 DV TEM 2 * 2 = 4 » DICE ROLL: » Specification = 2D6 + 14 » Result = 5 + 4 [+ 14] = 23 » DICE ROLL: » Specification = 2D6 + 4 » Result = 2 + 1 [+ 4] = 7 That's 16 AP The most you can take is 10 so everyone flips to their spent side and the excess is ignored(h(j(k(¥(¦)+#W *++(A barrage causes my unit to become spent,AIRBORNE LANDING PHASE in a face to face game you would roll but in PBEM for the sake of speed the attacker usually rolls. -ÿ¶I'll start in area 54 I need to make an air interdiction roll becuause you have a Fresh FT next to my landing zone. Your interdiction value is the total of adjacent FT in this case 1. So I roll a die for each unit landing and if I roll a 1 he becomes spent. All these units are the same so I'll roll all the dice together. » DICE ROLL: » Specification = 6D6 » Result = 1 + 6 + 6 + 5 + 6 + 6 = 30 Your FT gets one of my units./ÿ The only other place you have FT beside my LZ is area 5. Again you have an IV of 1. The first three dice will be for the paras and last two for the GP » DICE ROLL: » Specification = 5D6 » Result = 2 + 4 + 2 + 3 + 5 = 16 All my units land safely. Good for me0nContinuing on with the airborne landing phase I now can activate each LZ area. Rule 20.4 explains my options.131é233Д¢4Ñ¢û5Ò 6ÿDOne of the units in Area 32 will attempt to make a bridge seizure roll. He is allowed to roll for each bridge that borders on the area he occupies. So in this area I have three bridges I can roll on. The first roll will be for bridge 32/29. I need 4 or better » DICE ROLL: » Specification = 1D6 » Result = 5 sucess78pq¾%M8I can also make an attempt on the 32/33 bridge same as above » DICE ROLL: » Specification = 1D6 » Result = 2 this time I fail9ÿ¶Now I will try the last bridge 32/40 this is a River not a canal like the other two NOTE there are only 4 Rivers and the one next to Eindhoven is NOT considered a river (read rules carefully) Any way I have a -1 one to my die roll so I need a 5 or 6. If your FT had surviced my air bombardment and remained fresh I would have another -1. » DICE ROLL: » Specification = 1D6 » Result = 5 Ooooh baby that's good news for the allies:8u¿%„(;<]=>v¥?@changed my mindAÿìnext I'll go to area 40 and assault that FT. NOTE if that FT were Fresh I would want to do this attack before I did my bridge seizure attempt in 32. Understand Why? AV is 4 DV is TEM 1 + Defense Factor 1 = 2 4:2 » DICE ROLL: » Specification = 2D6 + 4 » Result = 6 + 6 [+ 4] = 16 » DICE ROLL: » Specification = 2D6 + 2 » Result = 1 + 6 [+ 2] = 9 Ok that is a whopper and would be considered an Overrun BUT overruns are prohibited per 20.4A but in any case your FT is eliminatedBdÿÿCÜÌ»DÝf‰EÞ&°Fß ´Gÿ»I'll skip to area 54 I'll attack the spent FT with three units of the 101st AV is 4 Point Unit + 1 additional unit + 1 additional unit + 1 Divisional Integrety = 7 DV TEM 2 + 1 = 3 » DICE ROLL: » Specification = 2D6 + 7 » Result = 4 + 6 [+ 7] = 17 » DICE ROLL: » Specification = 2D6 + 3 » Result = 2 + 6 [+ 3] = 11 Another good roll for the allies I now control area 54 and area 50. Watch would happens the the 54/50 bridgeHeIè JJJKé™L8}À%5MNow I'll move to area 50Nô_OPìŽQ8~Á%¤“RÀÐSTñÙ›U8b~Â%b V%The last move I wish to do is Area 48WóµXL‹YZò£['oops forgot to flip my unint in area 40\]MThat ends the Air Landing Phase Finally the XXX CORPS GROUND ASSAULT PHASE^# m _&p `*«² a&tí bÿ+I elect to attack with just one unit the 2nd Irish grds which is my point unit. You select your foward unit most likely one of the ones with a DV of 2. NOTE: In PBEM to speed things along we often assume the defender will use one a unit that gives him the hightest DV. However it is your choice. But it's considered very rare to not use a hight unit as a forward unit. It is considered polite to warn your opponent if you will use an unusal forward unit. It does happen in 1% of the games. Ok so AV 8 +1 supporting arty (note the colored dots in the upper right corner of the counter) = 9 DV TEM 2 + 2 forward unit = 4 9:4 » DICE ROLL: » Specification = 2D6 + 9 » Result = 6 + 3 [+ 9] = 18 » DICE ROLL: » Specification = 2D6 + 4 » Result = 2 + 6 [+ 4] = 12 6 Causulty Points to youc##+ d#eðOk that's it for DDAY You now start your move by first taking the 6 CP in Zone F. Then you move on to Impulse 0. NOTE your restrictions in 20.61. Basically you need to decide on a bridge to attempt to blowup. question is which one. ÊÙÙGkäÙGGerman Impulse 0%Botching the driel bridge demolition.ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿô€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€ÿk 1 Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€¼¬âÒ\€Ž­´Ó]€³§^€»€á¦_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€4 Z2 h€@» fá i€^ „2 j€ˆ ®2 k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €R³x¡€gµ¢€¸gÞ£€¤Ê¶¤€ˆ6 ®\ ¥€^6 „\ ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€jfŒ0€*PA/€TzA.€~¤A-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€d銀d¿Šå€c’‰¸€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€èZ€€¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòde¾¿ÀÁ VCKLMNO½;ÓÔÕÖרÙÚÛàáâãäåæçêëíîïðôõö÷øùúûüýþÿ     Z ÿAllrighty sir, having read the first few pages of your article from Operations 48, I will attempt to blow that bridge at Driel. I have the modifier at +2, with a 7 necessary. Let's hope for a 5 or 6. » DICE ROLL: » Specification = 1D6 + 2 » Result = 1 [+ 2] = 3 Aww man... ~‡ÚGWµÚG&Sept. 17, German Impulse 0, Revision 1Didn't take CP.ÿÿÿÿ è  ÿÿÿÿÿÿ  Arialÿÿÿÿô€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€ÿk 1 Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€¼¬âÒ\€Ž­´Ó]€³§^€»€á¦_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€4 Z2 h€@» fá i€^ „2 j€ˆ ®2 k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €R³x¡€gµ¢€¸gÞ£€¤Ê¶¤€ˆ6 ®\ ¥€^6 „\ ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€jfŒ0€*PA/€TzA.€~¤A-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€d銀d¿Šå€c’‰¸€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€èZ€€¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòde¾¿ÀÁ VCKLMNO½;ÓÔÕÖרÙÚÛàáâãäåæçêëíîïðôõö÷øùúûüýþÿ     Z  ÞI`/‘ ¥Ý ¦9ë jè h kH  ÞI`/ = ±ÀÚG±ÀÚGAllied Impulse 0Arnhem and Son Bridge captured'ÿÿÿÿ.è  ÿÿÿÿÿÿ  Arialÿÿÿÿõ€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€ÿk 1 Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€¼¬âÒ\€Ž­´Ó]€³§^€»€á¦_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€ .* h€@» fá i€Õ÷ û j€5 )[ k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €R³x¡€gµ¢€¸gÞ£€¤Ê¶¤€óÊ ð ¥€&Ø Lþ ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€jfŒ0€*PA/€TzA.€~¤A-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€d銀d¿Šå€c’‰¸€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€èZ€€¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µò1 I ÞI`/ de¾¿ÀÁ VCKLMNO½;ÓÔÕÖרÙÚÛàáâãäåæçêëíîïðôõö÷øùúûüýþÿ     ZQOk first let's correct your retreat. Note the Arrow between Zone F and Area 64j¸ý h¶´ h¶´ ÿsee that double arrow. Each Zone has an arrow or arrows that shows where you can move to. The arrows also have numbers on them they corrospond with the area. so in this case the only place you can move to from Zone F is into Area 64. So I'll move your units for you.k|ˆ  ÞI`/r} ¦˜È ¥¡›  hF¬  jh×  Believe it or not this is a common error. Everyone is in a hurry to defend Eindhoven:) Unfortunately it's not that easy. 4Now let's move on to the Allied portion of Impulse 0 I will activate Zone 5 0÷žÿ£Ok first I'll attack into Wolfheze My AV is 3 I don't get any artillery support from area 6 because my unit is not technically from the same division. See the little red dots in the upper right corner of the counter. I would need one of those dots in order to be eligible for arty support. Your DV is 1 + TEM 3 = 4 So I'm down 1 on the attack. Here we go » DICE ROLL: » Specification = 2D6 + 3 » Result = 6 + 3 [+ 3] = 12 » DICE ROLL: » Specification = 2D6 + 4 » Result = 2 + 6 [+ 4] = 12 Ah good example of a stalemate. This is also known as a 'push' by some gamers. We have tied. There is NO EFFECT on the Defender. The Attacking Point unit in this case the only unit becomes disrupt 1. BUT he may stay in the area if he desires. And I most certainly desire. This area is now German Controlled but Contested. You know can't try to infiltrate from area 8 to 7 because you can only do that from Free area.0 WmÁ/òŸ/now continuing on Area 5 was the active area/[.…-¯/6÷.`÷-Š÷/<~/Ó‚8ómÂ/£)-=ä.ä.-Ô`úÿ\Did you count how many Movement points I used. Two areas were friendly controlled so it only cost 1 MP each then Driel and Arnhem were empty but enmey controlled so it cost 2 MP. Each unit used it's full movement allowance and I have no MP left to attempt to seize the Arnhem bridge. As the Allied player your impulse 0 move will ALWAYS be to take Arnhem. Some use units in area 5 some the units in Area 6. Just so long as you take Arnhem. Also the Driel bridge if it still stands is a no brainer. That's a point where supply can land to support para ops. Ok that's all I want to do in area 5¸Now that pretty much ends my turn. Normally However I have the advantage chit and I will use it to do a double impulse (12.3). this is the neat move I was telling you about.Ê Now I activate Area 54!, "#êU $8‹Ã/P6 %ŠI'll leave that last guy fresh. Now I am not allowed to take a double impulse and use my free Zone F move so my part of impulse 0 is done&Ê^‰ 'ÿÄThe impulse marker moves and now you have the advantage begining this impulse. Good impulse for Monty he gets to cricial objectives. Arnhem and the Son Bridge. But it cost me the Advantage. It is now your impulse 1. Your impulse 0 movement restrections are lifted but the Sept 17th restrictions are still in effect. An advanced topic for homework. Now that I have a unit in area 57 what are the retreat implications for your units in area 64ØÜGÑ'ÜG9/24, German Impulse 1Reinforce Nijmegen ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿû€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€Ep w¢ Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€¼¬âÒ\€Ž­´Ó]€³§^€»€á¦_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€UÄ {ê j€iu › k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €R³x¡€gµ¢€¸gÞ£€¤Ê¶¤€Žˆ ´® ¥€…µ «Û ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€d銀d¿Šå€c’‰¸€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòfq ~‰ ÞI`/ €3™ Y¿ hæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8de¾¿ÀÁ VCKLMNO½8ÕÖרÙÚÛàáâãäåæçëíîïðôõö÷øùúûüýþÿ     Z ¡¡ ?Activate area 24. Move 9 SS Mech Infantry to Nijmegen, area 28*ÜG*ÜGAllied Impulse 1Wyler contested ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿû€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€Ep w¢ Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€¼¬âÒ\€Ž­´Ó]€³§^€»€á¦_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€UÄ {ê j€iu › k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€gµ¢€¸gÞ£€¤Ê¶¤€Žˆ ´® ¥€…µ «Û ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€d銀d¿Šå€c’‰¸€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòfq ~‰ ÞI`/ €3™ Y¿ hæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8de¾¿ÀÁ VCKLMNO½8ÕÖרÙÚÛàáâãäåæçëíîïðôõö÷øùúûüýþÿ     ZI'll activate area 35»ç(¼ç(ÊV.àw#FThat was a total of 4 MP 2 for each unoccupied German Controlled area. 5Continuing on from area 35 I'll assault into Wyler Òl ú‡ ÿ6I will be attacking with 2 units of the 82 and the arty in 35 will support the attack. That gives me 3 units from the same division so I get the divisional integrety bonus AV 4 attack factor of point unit +1 another unit +1 arty support +1 Div Integrity=7 DV 1 defensive factor of your forward unit + 2 TEM = 3 » DICE ROLL: » Specification = 2D6 + 7 » Result = 2 + 4 [+ 7] = 13 » DICE ROLL: » Specification = 2D6 + 3 » Result = 4 + 5 [+ 3] = 12 Only 1 CP Good rolling but I get to stay in the area so it is now contested. But you still control it. § Ç)ëʧ„ žÝG„ÝGSept. 17, German Impulse 2Cannon fodder enters Wyler.ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿþ€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€Žk À Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€¼¬âÒ\€Ž­´Ó]€³§^€»€á¦_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€UÄ {ê j€iu › k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€gµ¢€¸gÞ£€¤Ê¶¤€Žˆ ´® ¥€…µ «Û ¦€9µ_®€¥ØËþ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòfq ~‰ ÞI`/ €3™ Y¿ hæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Z Activate Zone C^Ç_MÜ]ý\M¯[q¯—u ÑAV = 1 (Point Unit) + 3 (Additional Assaulting Units) + 1 (Artillery) = 5 DV = 2 (TEM) + 3 (Defensive Value) = 5 » DICE ROLL: » Specification = 2D6 + 5 » Result = 4 + 4 [+ 5] = 13 And now the defender F» DICE ROLL: » Specification = 2D6 + 5 » Result = 6 + 1 [+ 5] = 12  You must take 1 CP ²{ ,ñ \ ] ^ _ K‰ÝGK‰ÝGAllied Impulse 2a,Very effective Air attack into Valkenswaard.ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€ì–¼U€`@’rË€þ! 0S É€Žk À Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€UÄ {ê j€iu › k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€gµ¢€¸gÞ£€¤Ê¶¤€Žˆ ´® ¥€…µ «Û ¦€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòfq ~‰ ÞI`/ €3™ Y¿ hæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     ZÿÑOk slight problem with your last move Read 14.4. Artillery in a Zone can only participate in bombardments and assualts in the current Zone. If the Arty in Zone C were in area 36 then your calculation of the Attack Value would have been correct. However in this case you attacked me 4:5 so instead of forcing me to take 1 CP the result was actually a stale mate so your point unit will have to go d1. They are all the same so I will just choose one for you. ÕÈ)úÿMThe move itself was very good you have the right idea. Reinforce Wyler. Look at rule 10.3. Becuase you already control the area you do not have to perform a Mandatory Assualt (10.2). So you could have moved all those units from Cleve to Wyler without having to attack. Best to leave that arty behind in Cleve for the moment. GAllied Impulse 2a You will see in a moment why it is 2a instead of 2U­— U­— U®€ ÿI'll activate area 64 to be the target of air bombardment. The primary target is the 9ss unit. AV 8 DV 4 (TEM x 2) So I'm 4 up on you » DICE ROLL: » Specification = 2D6 + 8 » Result = 4 + 4 [+ 8] = 16 » DICE ROLL: » Specification = 2D6 + 4 » Result = 3 + 4 [+ 4] = 11 That is 7 Attrition Points. The primary target has to take the first. Then the other 4 units also take one for a total of 5 AP. The excess AP are ignored. With AP you can only lose one level of disruption per bombardment. ¥›¼  hŒ¾  j€  j¼  ¥À  ¦Ä  hÈ  ÞI`/’Ç  ÞI`/’Ç ÃÉ)w‹ UUù±ÿ©Air Bombardment does NOT move the impulse marker along the impulse track so it is still impulse 2. That's the reason why I call this impulse 2a. It's only necessary in PBEM games. So your turn was actually impulse 2a also but you didn't know it. Your next impulse you can designate as impulse 2b. (There's lots of diffrent ways you can designate these impulses but this appears to be one of two that is most standard).¹âÝGkåÝGSept. 17, German Impulse 2b(Move some units of the 9SS to Pannerden.ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€`@’rË€þ! 0S É€Žk À Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€iu › k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€gµ¢€¸gÞ£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , î(ÕÈ) €æž ÄU€z©  Ï j€z­  Ó ¥€z±  × ¦€zµ  Û h†» žÓ ÞI`/ k ƒ— ÃÉ)de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Z ¢L£OR£¢ !çÝG!çÝGAllied Impulse 2b'another air bombardment in Valkenswaardÿÿÿÿ è  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€ì-ST€`@’rË€þ! 0S É€Žk À Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€iu › k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , î(ÕÈ) €æž ÄU€z©  Ï j€z­  Ó ¥€z±  × ¦€zµ  Û h†» žÓ ÞI`/ k ƒ— ÃÉ)de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Z5Ok I'll air bombard Valkenswaard again 8:4 Target 9ssTZ¼ ÿ7» DICE ROLL: » Specification = 2D6 + 8 » Result = 4 + 4 [+ 8] = 16 » DICE ROLL: » Specification = 2D6 + 4 » Result = 2 + 5 [+ 4] = 11 5 AP so your d1 units go d2 the d2 unit remains as is. In this game unlike some very early versions of this type game you can not kill someone with artillery/bombardment.ÞI`/kÆ ÃÉ)‹É Tü:TEThe impulse marker again does not move so the next impulse will be 2c(rÞGs{ÞG9/17, German Impulse 2cMore cannon fodder.ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€é'MT€`@’rË€þ! 0S É€Žk À Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€@» fá i€}³ £Ù k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , î(ÕÈ) €æž ÄU€z©  Ï j€z­  Ó ¥€z±  × ¦€zµ  Û h½ —Õ ÃÉ)de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Z WLet's activate the troops in Heeze. Can't see when there will be a better opportunity.i iÃÉ)wà ÃÉ)‰È “ˆÞG“ˆÞGAllied Impulse 2cOArnhem reinforced but bridge seziure fails. Zone F units advance on Eindhoven.ÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€é'MT€`@’rË€þ! 0S É€Žk À Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€}l £’ i€}³ £Ù k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€aÚ ‡ &€4Š Z° %€^´ „Ú $€ 6> #€ ´ 0Ú "€^Š „° !€4´ ZÚ €4Þ Z F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€OÉuï2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , î(ÕÈ) €æž ÄU€z©  Ï j€z­  Ó ¥€z±  × ¦€zµ  Û h}¼ •Ô ÃÉ)de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     ZI will activate Area 62mñ2íéÿ9This unit spends 2 MP to reach Arnhem and since it is still a 'Free' area I will spend another MP to attempt to seize the Arnhem Bridge I need to roll >= 4 but because the bridge spans a River Boundry I will receive a -1 to my die roll » DICE ROLL: » Specification = 1D6 - 1 » Result = 3 [- 1] = 2 I fail2ÿ‚The Allied Player receives a Free Zone F activation (14.5) every impulse [except air bombardment impulses]. It is absolutely essenstial for the Allied player to take advantage of this rule. He cannot win without using it. Up till this point I have elected not to use it. In fact the last two impulses I could not have used it. I will use my free Zone F activation this impulse.!<ž $=Ä  &=è  FÆ  ÿbI will attack area 64 AV 8 point unit + 3 other units + 1 Div Integrety = 12 I'll assume you use the best unit as your forward unit. This is a common assumption in PBEM games becuase it speeds up the game. It's rare not to use your best unit. DV 2 forward unit +2 TEM = 4 » DICE ROLL: » Specification = 2D6 + 12 » Result = 6 + 2 [+ 12] = 20 » DICE ROLL: » Specification = 2D6 + 4 » Result = 2 + 6 [+ 4] = 12 That is 8 CP Ugh I missed the Overrun by 1 point. Your Reinforcements prevent your other units from being eleminated but you have exactly 8 steps to lose so you will not be able to hold the area. You will be forced to retreat every one out of area 64. Look at the retreat priorities carefully. Where can you retreat? Hint: You are adjacent to 4 areas. 2 of those areas are available for you to reateat the other two are not. I «YS#«–  …I have put a little 8 marker on your units as a reminder of how many CP you must take. Just delete the marker when you are done. My units did not achive the hoped for overrun so they are going spent in area 64 unable to use anymore MP or do any more attacks.&$!FÊî‡ ÿThe impulse marker is finally moving again. Also I forgot to mention. When I rolled the dice for my attack I rolled an 8 so the day will continue on. If I had rolled snake eyes the day would have continued but the weather would have changed to overcast. If on my next impulse (impulse 3) I roll snake eyes the day will come to a close. If I roll a 3 the weather will change. Your impulse 3TeàGTeàGGerman Impulse 3Demolish the Eindhoven Bridgeÿÿÿÿ#è  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€é'MT€`@’rË€þ! 0S É€Õn   Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€}l £’ i€}³ £Ù k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€Y|¢Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€*Õ Pû &€4Š Z° %€*± P× $€ 6> #€ ´ 0Ú "€)‹ O± !€4´ ZÚ €þ³ $Ù F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€ÚÖü2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , î(ÕÈ) €æž ÄU€z©  Ï j€z­  Ó ¥€z±  × ¦€zµ  Û h}¼ •Ô ÃÉ)¡Œ µ  «YS#de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     ZiOk 8 CPs to allocate 7th/16 goes for spent to d2 for 2 and then 6 units will retreat for 6 total 8 iH)‘~ iH)iŠà i k jû ¥ÿ ¦ h ÃÉ) «YS#ÿèThat's not a legal move for two reasons. 1. you just moved 6 units across a bridge and the limit is 5 units 2. more importantly the retreat priorities 10.92 are not correct. Area 61 and 65 are adjacent to 1 Enemy controlled areas (area 64) Area 63 and 62 are adjacent to 2 enemy controlled areas (area 64 and 57). So your units must decide between those two areas. If area 57 were not Allied controlled then you could retreat 5 of your units across the bridge into Eindhoveni;l kAo j>e ¥>i ¦>m h>q ÃÉ):q  hlæ  ¦§Ö  ¥=h  ¦qß  ‡oI)mä HGerman Impulse 3 Activate Area 12 to attempt infiltration of area 7 Ÿ—írNo that is not a legal move. There is no road between area 12 and area 7. Armor units must follow a road per 9.4.Ÿ¡ZInstead activate area 63 (Eindhoven) and attempt to blow the bridges along its borders :pJ) ÒThe bridge between 63 and 62 cannot be blown per 19.4. It must have an enemy unit adjacent to one of the areas. You can attempt to blow the bridge between 63 and 64 that area is now controlled by the british.ÿ(To demo the 63/64 bridge I have a +3 modifier for the area 63 a 0 modifier for area 64. I do not have to add the -1 for a river because the Drommel River is treated as a canal 3.23. Total needs to be 7 » DICE ROLL: » Specification = 1D6 + 3 » Result = 6 [+ 3] = 9 Ok the Bridge is destroyed:pJ)7B màGmàGAllied Impulse 3%Attack into Wyler and overrun Geldrop*ÿÿÿÿ-è  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€Ys™€Èéî€/sU™€é'MT€`@’rË€þ! 0S É€Õn   Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€:û`!\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€(Y N i€.\ T‚ k€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€üŽ"´Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€*Õ Pû &€4Š Z° %€*± P× $€ 6> #€ ´ 0Ú "€)‹ O± !€4´ ZÚ €þ³ $Ù F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€ÚÖü2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àß÷§ Ç) åsý‹²{ , î(ÕÈ) €æž ÄU€+R Qx j€*U P{ ¥€^Ì „ò ¦€YÓ ù h.e F} ÃÉ)aØ yð ‡oI)&1 IT pJ):de¾¿ÀÁ VCKLMNO½6ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Z$Allied Impulse 3 Activate Area 38¸ê(ŒÿÌOk attack area 26 with arty support from area 35. AV = 4 point unit + 1 arty support = 5 The German player will use the d1 FT as the forward unit. It's defense value is 1 - 1 for the disrupt 1 counter so it's 0 DV = 0 forward unit + 2 TEM » DICE ROLL: » Specification = 2D6 + 5 » Result = 4 + 4 [+ 5] = 13 » DICE ROLL: » Specification = 2D6 + 2 » Result = 4 + 6 [+ 2] = 12 The Defender only has to take 1 CP and the Forward unit must take it§ Ç)¡wK)ëKThe German player will voluntarily retreat 1 unit back to Cleve rule 10.93 #Correction he retreats into area 36 \, ZJust to clarify he could have retreated to either place. It was the German players choice  ³The Attacker rolled an 8 for his attack roll so the day continues on. Monty decides not to do anything else from area 36 this turn so he moves on to his Free zone F activation. %|à %á  Attack Heeze:That's not a legal move. Armor units must follow the road% ] ÿxOk spend 1 MP to enter Valkenswaard and then 3 MP to enter Geldrop. AV 8 The best German unit is a 2 - d2 = 0 DV 0 Forward unit + 1 = 1 » DICE ROLL: » Specification = 2D6 + 8 » Result = 1 + 6 [+ 8] = 15 » DICE ROLL: » Specification = 2D6 + 1 » Result = 1 + 1 [+ 1] = 3 Ok that is an overrun because there are 12 CP to take and only 4 steps that can be taken¥c: ja` ibŠ kd² ÃÉ)Nj ?controll marker should have been placed in area 64 last impulse‚È gThe moving unit has 2 more Movement Points left which is enough to enter an empty enmey controlled area%v¸ ¥È 8_L)y % $Move the impulse marker to impulse 4!Ê8„ "íThe German lost 4 units in a single impulse. Look at rule 12.4 and 12.41. The German player could have elected to reroll the dice but chooses not to. As it stands the first three dead Germans return the Advantage to the Allied player.#Ê$¥$j$i%“The last unit killed will give the Allied player a Sunset Die Roll Modifer of 1. He may choose a +1 or a -1. He chooses a +1 to lengthen the day.&Éd‰ 'É(É)k*ÿ2Now if the German player had rerolled the dice and lost a second time the Allied player would have gotten a sunset die roll modifier of 2 (because the German Player would not have the advantage). That was the reason the German player choose to do it this way. Whether that was smart or not who can tell. xràGxràGGerman Impulse 4 Failed to blow the Malden bridgeÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€y;Ÿ€Èéî€/sU™€é'MT€`@’rË€Kp }¢ É€k Q Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€ÿ%?\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€üŽ"´Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€*Õ Pû &€c¥ ‰Ë %€*± P× $€ 6> #€ ´ 0Ú "€)‹ O± !€4´ ZÚ €þ³ $Ù F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€ÚÖü2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àåsý‹²{ , î(ÕÈ) €æž ÄU€^Ì „ò ¦€YÓ ù haØ yð ‡oI)&1 IT pJ):ß ÷%¡wK)€=Y `| €q· ”Ú €”· ·Ú hú ‹ _L)8de¥jik¾¿ÀÁ VCKLMNO½3ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Zÿ8German Impulse 4 Activate area 32 to attempt to blow bridges on it's border. Note that the German player does not need to control the area to blow bridges he only needs to to control a bridge on it's border. So if the 32/29 bridge and 32/40 bridge were german controlled he would be able to blow those bridges too. But in this case only the 32/33 bridge is allowed a demo roll. The German player receives a +3 for control of area 33 » DICE ROLL: » Specification = 1D6 + 3 » Result = 2 [+ 3] = 5 He needed a 4 or better to blow the bridge. So No effect„vàG„vàGAllied Impulse 4\Bridge repair attempt on the Eindhoven Bridge fails. Guards recon moves along the East Roadÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1 Ï€y;Ÿ€Èéî€/sU™€é'MT€`@’rË€Kp }¢ É€k Q Ê€D vRÅ€D jFÆ€~!°SÀ~"¤HÄ€ :RÇ€HbnˆÈ€gü Š »€m & ¹€u ˜- º€…C«iW€TCziX€ªÐEY€œ ÂFZ€ûA!g[€ÿ%?\€ê-]€´.Ú^€:É`ï_€Õû'`€†÷¬a€>Ûdb€¦ÕÌûc€d! ŠG f€Û ? g€9Þ_ l€Tz>—€ƒ©>˜€‡A­™€º9à_š€ÑD÷jž€üŽ"´Ÿ€†±¬× €û !0¡€9_,¢€<?be£€¤Ê¶¤€9µ_®€„bªˆ¯€Áç&†€‚Ó¨ùn€‚רým„ݦÿ56¬$€¹Òßø…€¹Ößü„€¹Úß´€¹Þß³€¹âß²€¹æß ±»ìÝ<·$€Âè4­€Âè8¬€Âè<«€Âè@ª€ÂèD›Ä$æFÓ5«$€ÃQéw€ÃUé{}€ÃYé|Å_ç‚9³$€Ìò,y€Ì ò0x€Ìò4w€Ìò8vÎð:;9²$€ÏZõ€©€Ï^õ„¨Ñdó†M5ª$€È î3{€Èî7zÊì9¤8±$€j§Í€l­ŽÏ:´$€‚#¨Ip€‚'¨Mo„-¦O†6­$€‚S¨y‚€‚W¨}„]¦‹:µ$€7Ds€"7Hr€&7Lq,5Nâ6®$€]6ƒƒc4…í:¶$€õ6u€ù6t€ý6#‡4%³7¯$€9ö_ˆ;ü]C=¸$€Io:§Km<S8°$€iÛœkáÂ=¹$€ [3~a1ƒý=º$€u›6Ž€u›:€u›>Œw™@†>»$€ó 3‹€ó7Š€ó;‰õ=á>¼$€R\x‚“Tbv„=?½$€6³’€‘6·‘€•6»€™6¿Ÿ4Áˆ?¾$€döŠ”füˆ@¿$€  F3•"D5ö@À$€j,¶€j 0µlŽ2GAÁ$€‚†¨¬–€‚Ѝ°„¦²¹AÂ$€D 6j +€ Š 0° )€˜Ÿ ¾Å *€ Þ 0 (€*Õ Pû &€c¥ ‰Ë %€*± P× $€ 6> #€ ´ 0Ú "€)‹ O± !€4´ ZÚ €þ³ $Ù F€@ffŒ1€ä‹ ±0€)kO‘/€Ñ&÷.€*ÑP÷-€ÖDü3€ÚÖü2€%ÉKï'€4Z(,€žéÄ€@@ff€çt š€¿Yå€CiA€s+™€9x_ž€­½Óã€áLr€©AÏ€ñ©Ï€Ç©íÏ€| ?¢ €¾Z䀀”Zº€€e‹; €\‚è€\Æ‚ì ^Ì€îÔMÄ$€†Â¬è€†Æ¬ìˆÌªîZNÅ$€\‚8 €\‚< €\‚@ ^ €B¥NÆ$€2¾Xä6€2ÂXè5€2ÆXì44ÌVî¥LÃ$€†¬4€†¬8€†¬<€†¬@ˆ ªBêNÇ$€2X8B€2X<A€2X@@4 VB PÈ$€°¢ÖÈ9€°¦ÖÌ8€°ªÖÐ7€°®ÖÔ=€°²ÖØ<€°¶ÖÜ;€°ºÖà:€°¾Öä>€°ÂÖè?€°ÆÖìI²ÌÔî6QÉ$€2^X„G€2bXˆE€2fXŒD€2jXJ€2nX”H4tV–¿QÊ$€-c S‰ S€-g S R€-k S‘ Q€-o S• P€Ay gŸ °€å ' ·ë % j#Û"€‰ä ¯ ¸‹ê ­ $Ü"€L r2Ì€˜“¾¹΀ð5Í€1 cD ¼€ƒ‘¦´Ѐ‘ê´ Ñ€ú)Ò<(_pq¾%8s–:u¿%8€»ªÞÍÜ€Uxx›Ý€Ÿ8ÂÞ€£²Æ߀÷õ 耈«'é $.G}À%8€}# ì“‚¶¥~Á%8€ÈŠë­ñQ t( b~Â%8€ÿ¤"Çó€’'µòæ“þ«WmÁ/ €ðq”Ó’µ;ómÂ/8€Oér Ô€D~ g¡ ê?% bH ‹Ã/8€¹:Üç€f‰5àåsý‹²{ , î(ÕÈ) €æž ÄU€^Ì „ò ¦€YÓ ù haØ yð ‡oI)&1 IT pJ):ß ÷%¡wK)€=Y `| €q· ”Ú €”· ·Ú hú ‹ _L)8de¥jik¾¿ÀÁ VCKLMNO½3ÕÖרÙÚÛáâãäåæëíîïðôõö÷øùúûüýþÿ     Zÿ±Allied Impulse 4 Activate 64 to attempt to repair the Eindhoven bridge. He needs to roll a 7. There is a +3 for control of area 64 but every attempt to repair a bridge has a -1 so he has an adjusted +2 » DICE ROLL: » Specification = 1D6 + 2 » Result = 3 [+ 2] = 5 A 5 is a failure a construction marker is placed on the bridge. If he had suceeded the construction marker would have been used and placed in the used box.º;C º;C ÿ©The allied player must now make a Sunset Die roll to see if the day ends. He could attack with zone F and use that attack roll as his sunset die roll but he chooses to do it with the first area activated. There is a +1 Sunset Die Roll Modifier so he will add a 1 to the die roll » DICE ROLL: » Specification = 2D6 » Result = 6 + 2 = 8 8 + 1 = 9 so the day will continue The allied player chooses to activate Zone F)~Ÿ )i )e€ )É{  ôô„  )–Ö ñ )5ì è)l$é8N&M)€4 FEerde now has a XXX corps marker in it so the Victory Track moves up 1)ÆX7È`¯ÿMThe Allied player also controls Arnhem so he can move that up 2 also. Really that should have been done on impulse 0. But most players just wait till the end of the game before counting Arnhem. Also he controls the Advantage so that is why it is now at 4. NOTE: Many players just wait till the end of the game to count up VP's. Èb ËAlso note that the Grds Recce unit could have made bridge seizure attempt on the 59/60 bridge as he moved through 59. But it would have cost him one MP to do so. He elected to save the movement point.Ê„ƒ +xàG+xàGGerman Impulse 5Arnhem Infiltratedÿÿÿÿè  ÿÿÿÿÿÿ  Arialÿÿÿÿ€1ÿc1