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Einstein Exhibition 2005 Korea
Three my interactive contents listed below were exhibited at the Einstein Exhibition 2005 Korea in Seoul National Science Museum from July, 2005 to March 2006. This exhibition was hosted by the Korean Physical Society and the Korea Science Foundation to celebrate Einstein's great achievements.

[1] Interactive Gravitational Wall   
This is an interactive wall representing gravity according to human mass. The gravity is generated from the wall when a person gets close to the wall.

[2] Worm Hole Experience Hall
The purpose of this project is to show Einstein's Worm Hole concept. Visiters to the musem can feel that they are imagine being moved to some place from one place to another in the Einstein Exhibition Hall place instantly, as if they have fallen into a "worm hole".

[3] Interactive Shooting Game
One of the unique characteristics of LASER light is its ability to travel in a straight line. To demonstrate this property to young children, who potentionally visiting the museum, I developed the interactive laser shooting game which is played by shooting bugs with general laser pointers.

[ See other main articles]
Near and Far Environmental Awareness System (NaFEAS)
Ubi-Fashion (Ubiquitous Fashion Coordination) System
EUI (Environmental User Interface) : The Initiative of Environmental Data Coupled Human Computer Interaction (HCI)
An Embodied User Interface for Increasing Physical Activities in Game
Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments
The AR-CAVE: Distributed Collaborative Augmented Reality and Immersive Virtual Reality System
Two patents have been registered to Korean Intellectual Property Office
Einstein Exhibition 2005 Korea
A Development of Interactive Game “Ting Ting”, IEEE SMC 2004
Received Prime Minister's Medal of Honour for Contribution to Science & Technology of Korea 2004
 
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