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An Embodied User Interface for Increasing Physical Activities in Game
This paper was published in IEEE Computer Vision and Pattern Recognition (CVPR '07, PROCAMS) [more].

Abstract: The rate of obese has been increasing and obesity has emerged as a significant threat not only to the health but also in society. Obesity has adverse effects such as physical appearance, psychosocial consequences and metabolic disturbances. One of reasons causing these phenomena especially to children is most games have static and stationary user interfaces as input devices. These kinds of interfaces hold children at their computers and cause not only decreases of the strength of their health, but also blocks communications between family members. In this paper, we propose physical activity based interactive exercise called Punch Punch, which is played with virtual objects displaying on a large screen. The informal study revealed that the Punch Punch enhanced physical and social activities while playing games. The goal of this study is finding embodied user interfaces to increase physical and social activities.



[See other main articles]
Near and Far Environmental Awareness System (NaFEAS)
Ubi-Fashion (Ubiquitous Fashion Coordination) System
EUI (Environmental User Interface) : The Initiative of Environmental Data Coupled Human Computer Interaction (HCI)
An Embodied User Interface for Increasing Physical Activities in Game
Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments
The AR-CAVE: Distributed Collaborative Augmented Reality and Immersive Virtual Reality System
Two patents have been registered to Korean Intellectual Property Office (KIPO)
Einstein Exhibition 2005 Korea
A Development of Interactive Game “Ting Ting”, IEEE SMC 2004
Received Prime Minister's Medal of Honour for Contribution to Science & Technology of Korea 2004
 
Copyrightⓒ Si-Jung Kim all rights reserved
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