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Papers, Book Chapters, Technical Reports and Magazine Articles
 Journals
Kim, S., Lee, K., Park, Y., & Winchester, W. (in review). A Physical Engagement Model (PEM) for Balancing Fun and Learning in an Embodied Interaction Game: The Wii Tennis, IEEE Transactions on Learning Technologies.
Kim, S., Parang, R., & Kuc, T. (in press). A Geospatial Technique of Detecting the Distance and Reflection Angle Between Real and Virtual Objects using a Find Object Distance and a Find Reflection Angle Method. International Journal of Control, Automation, and Systems (IJCAS).
Kim, S., Smith-Jackson, T., Carroll, K., Suh, M., & Mi, N. (in review). Implications of Participatory Design for Wearable Assistive Technology for Users with Severe Visual Impairments. International Journal of Universal Access in the Information Society.
Smith-Jackson, T., Carroll, K., Kim, S., Suh, M., & Ryu, Y. S. (in press). Party On! – Enabling Older Adults with Visual Impairments to Interact at Social Events. International Journal of Gerontechnology, 9(2)
Kim, S., Parang, R., & Kuc, T. (2009). Laser Shot System: A User Data Input Method Based on a Laser Pointer for Large Screen Interactive Content. Journal of Computing Sciences in Colleges (JCSC), 25(2), 152-158
Wang, Y., Otitoju, K., Lu, T., Kim, S., & Bowman, D. (2007). The Effect of Gaps between Displays on Spatial Perception and Cognition Tasks in Virtual Environments. International Journal of Virtual Reality, 6(2), 33-41
In Preparation
HCI and Human Factors Issues in Wearable Interactions
An Effectiveness of Wearable Wayfinding System for Visually Impaired People.
 Conferences
Kim, S. & Winchester, W. (in review). Environmental User Interface (EUI) Framework to Leverage Contextually Appropriate Environmental Data into Human Computer Interaction Systems, Future Tech 2010. Busan, South Korea
Kim, S., Smith-Jackson, T., Carroll, K., Suh, M., & Mi, N. (2009). Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments, Human Computer Interaction International 2009 (pp. 86-95). San Diego, CA USA
Kim, S. Winchester, W., Choi, Y. & Lee, L. (2007). An Embodied User Interface for Increasing Physical Activities in Game, IEEE International Workshop on Projector-Camera Systems (ProCams)

Kim, S., Hung, Y. & Winchester, W. (2007). EUI (Environmental User Interface): The Initiative of Environment Coupled User Interface, Human Computer Interaction International (HCII) (pp. 580-584)

Gabbard, J., Swan, J., Hix, D., Kim, S., & Fitch, G. (2007). Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications, IEEE Virtual Reality (pp. 35-42)

Wang, Y., Otitoju, K., Lu, T., Kim, S., & Bowman, D. (2006). Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments, ACM VRST (Virtual Reality Software and Technology) (pp.19-26)

Kim, S. , Gracanin, D., Winchester, W., & Kuc, T. (2006). A Development of AR-CAVE Platform for Distributed and Mixed Playful Space, ICARA (International Conference on Autonomous Robots and Agents) (pp. 351-354)

Kim, S., Choi, Y. & Lee, J. (2006). A Large Screen based Outdoor Game Development for Family, Human Computer Interaction Korea (pp.1333-1335)
Kim, S., Jang, M., Kim, H., & Kuc, T. (2004). A Development of Interactive Game: “Ting Ting” using Real and Virtual Objects, IEEE International Conference on SMC (International Conference on Systems, Man, and Cybernetics) (pp.1191-1197)
Kim, S., Surov, V., Jang, M., & Kim, H. (2004). New User Interface Module Development Using Laser Pointer, Human Computer Interaction Korea (pp.294-297)
Kim, S., Lee, B., Surov, V., Jang, M., & Kim, H. (2003). Interactive On/Off-line VR Game Development Using General Beam Project with Vision System, Human Computer Interaction Korea (pp.331-334)
Jang, M., Kuc, T., & Kim, S. (2001). 3D Avatar’s Movement Creation and Control Technique, ICCAS (International Conference on Control, Automation, and Systems)
Kim, S., Jang, M., & Kuc, T. (2000). Motion Control for a 3D Avatar Using Motion Editor, Human Computer Interaction Korea
Kim, S., & Kuc, T. (1999). Cooperative Tele-operation in Virtual Environments, Human Computer Interaction International (pp.598-603)
Kim, S. (1998). Goal-directed Motion Control of a 3D Human Character, Proceeding of IEEE Student Paper (Seoul Council) (pp. 47-51)
Kim, S., & Kuc, T. (1998). Goal Directed Motion Control of 3D Human Characters, IEEE International Conference on SMC (International Conference on Systems, Man, and Cybernetics) (pp.4334-4339)
Kim, S., & Kuc, T. (1998). Implementation of a Motion Control Editor for Personified Motion Control, KACC (Korea Automatic Control Conference) (pp.1687-1690)
Jun, J., Iim, K., Kim, S., & Kuc, T. (1998). Dynamic Control of Virtual Bicycling Motion, KACC (Korea Automatic Control Conference) (1775~1778)
Kim, S., & Kuc, T. (1998). Motion Control of 3D Human Character Using Motion Database, Korea Multimedia Conference (pp.262~267)
Kim, S., & Kuc, T. (1998). Kinematics Animation of Human Walking, Human Computer Interaction Korea (pp.51~257)
Kim, S., & Kuc, T. (1997). Implementation of Virtual Reality Health Instrument: Bicycle Hiking, (Korea Automatic Control Conference) 
 Other Publications
Kim, S. (1996). A Computer-Controlled System for Future Working Environments, Proceeding of Seodu Logic Semiconductor
Kim, S. (1995). Multimedia Systems and CD-ROM, The Kyonggi University Press (Best Paper Award)
 Unpublished Papers
Kim, J., Robinson, A., Kim, S., Zhang, L. & Quek, F. (2009). STAGES-System for a Tangible Animated Game: Embodied Storytelling (Porject Home Page: http://vislab.cs.vt.edu/~vislab/wiki/index.php?title=STAGES)
Kim, S. & Choi, Y. (2006). Physical Activity Based Interactive Game Development for the Obese: Punch Punch Diet, CHI 2006 Student Research Competition
Kim, S. (1998). The Application of Note Book Computer Using Haptic Interface and Telecommunication, Samsung Electrinics Co. (Second Winner in 1998 Desing Contest)
Kim, S. (1997). The Effect of Virtual Reality System to Young Generations, SK Corporation.
 Thesis[Top]
Kim, S., (1999). Goal Directed Motion Control of 3D Human Characters, Master Thesis (English) (Advisior: Kuc, T., Ph.D.)
Book Chapters[Top]
Kim, S. et al., Wearable Computers and Interactions (Under writing), this work is supported by the SDIA (System Design Innovation & Application Research Center) at KAIST.
Kim, S. et al., IT Start-up Story (Chapter), SMBA (Small and Medium Business Administration of Korea), pp.315-333, 2003
Kim, S. et al., Six Keywords for Successful IT Business Venure, Good Morning Media Co., pp.186-228, 2000
  Technical Report and Seminar[Top]
Application of Ubiquitous Tech. in Museums: Survey and Strategic Planning Report, Time & Space Co., Aug. 2004
Korea New Tech. Development Report: Digital Contents, MOST (Ministry of Science and Technology), 2003
The Future of Cultural Contents Report, NTRM, MOST (Ministry of Science and Technology), pp.81-84, Nov. 2002. 
IT Industry Technology Development Project Report: A 3D Virtual Reality Image Creation System Using Panorama Image, MIC (Ministry of Information and Communications), AvatarSoft Inc., Dec. 2002 
Technology Innovation Project Report: Barcode engine dev. for business card, project leader, Small and Medium Business Administration (AvatarSoft Inc.), 2002
Small Business Success Story, Kyonggi Univ. TBI Center, Oct. 2001
Small Business Success Story, Sungkyunlwan Univ. TBI Center, Oct. 2000
The future of Avatar industry hosted by school of Computer Science, Seoul Health College, Jun. 14 2002
3D human character library development, ETRI, Nov.29 1998~Dec.1 1998
3D human character library development seminar, Cunchun Comic Festival, Nov.29 ~Dec.1 1998
3D human character library development technical workshop, Aug.6 ~9 1998 (Concorde Hotel, Kyoung Ju City)
Computer Graphics Character and Library Development, ETRI, pp.327~371, 1997
Research Symposium[Top]
"Environmental User Interface", the 32nd Research Symposium, Virginia Tech, March 2007
Korea's Avatar Business Industry and Global Strategy”, A Global Strategy and an Example of Korea, Chinese and Japan in E-Business hosted by Digitial Business Management Lab in Kwangwoon Univ, Dec.6 2002 (Korean)
Forum[Top]
E-Business Booming Stretegy of the Kyonggi Province”, Kyonggi Regional Consortium, Mar. 2000 
Articles (Monthly Magazine and News Paper) [Top]
Understanding the Tuple Space, Feb. 2005 (not published)
Building 3D VR homepage using T3STUDIO2.0, The Monthly Journal of GraphicLive, eXtreme One Co, Ltd, Feb. 2002
The Monthly Journal of Cad and Graphics, eXtreme One Co, Ltd, Feb. 2002
“Virtual Driving S/W on the Internet ”, Graphic Design, pp.86-87, 2000
“3D On-line Catalog building S/W, T3STUDIO ”, CADCAM, pp.174-176Dec. 2000
New millennium odyssey “3D world with Open Inventor”, The Monthly Journal of Microsoft, Infoage Co, Aug. 1999
New millennium odyssey “3D world with Open Inventor”, The Monthly Journal of Microsoft, Infoage Co, Jul. 1999
New millennium odyssey “Making VRML Viewer to view 3D World, Open Inventor ”, The Monthly Journal of Microsoft, Infoage Co, pp.312-319, Jun. 1999
New millennium odyssey “Trip to the 3D world with Open Inventor”, The Monthly Journal of Microsoft, Infoage Co, pp.310-315, May 1999
What is on-line University and its problem“, University Culture Press, Mar. 19 1998 
A World trip using the Internet", University Culture Press, Nov. 20 1997  
The principle of a barcode“, University Culture Press, 1997  
What is a Cell-Phone", University Culture Press, 1997  
Personal Exhibitions[Top]
University Student Venture Exhibition at the Seoul National University, 1998
Business Item Fair and Presentation hosted by MIC (Ministry of Information and Communications), 1998
Samsung Membership Exhibition, Home Automation System using Telephone, 1996
Russian Dictionary Data Base Exhibited at Myongi University, 1996 (selected excellent work)