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| Papers,
Book Chapters, Technical Reports and
Magazine Articles |
| Journals |
Kim, S., Lee, K., Park, Y., & Winchester, W. (in review). A Physical Engagement Model (PEM) for Balancing Fun and Learning in an Embodied Interaction Game: The Wii Tennis, IEEE Transactions on Learning Technologies. |
Kim, S., Parang, R., & Kuc, T. (in press). A Geospatial Technique of Detecting the Distance and Reflection Angle Between Real and Virtual Objects using a Find Object Distance and a Find Reflection Angle Method. International Journal of Control, Automation, and Systems (IJCAS). |
Kim, S., Smith-Jackson, T., Carroll, K., Suh, M., & Mi, N. (in review). Implications of Participatory Design for Wearable Assistive Technology for Users with Severe Visual Impairments. International Journal of Universal Access in the Information Society. |
Smith-Jackson, T., Carroll, K., Kim, S., Suh, M., & Ryu, Y. S. (in press). Party On! – Enabling Older Adults with Visual Impairments to Interact at Social Events. International Journal of Gerontechnology, 9(2) |
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Wang, Y., Otitoju, K., Lu, T., Kim, S., & Bowman, D. (2007). The Effect of Gaps between Displays on Spatial Perception and Cognition Tasks in Virtual Environments. International Journal of Virtual Reality, 6(2), 33-41 |
In Preparation |
HCI and Human Factors Issues in Wearable Interactions |
An Effectiveness of Wearable Wayfinding System for Visually Impaired People. |
| Conferences |
Kim, S. & Winchester, W. (in review). Environmental User Interface (EUI) Framework to Leverage Contextually Appropriate Environmental Data into Human Computer Interaction Systems, Future Tech 2010. Busan, South Korea |
Kim, S., Smith-Jackson, T., Carroll, K., Suh, M., & Mi, N. (2009). Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments, Human Computer Interaction International 2009 (pp. 86-95). San Diego, CA USA |
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Kim, S., Hung, Y. & Winchester, W. (2007). EUI (Environmental User Interface): The Initiative of Environment Coupled User Interface, Human Computer Interaction International (HCII) (pp. 580-584) |
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Gabbard, J., Swan, J., Hix, D., Kim, S., & Fitch, G. (2007). Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications, IEEE Virtual Reality (pp. 35-42) |
Wang, Y., Otitoju, K., Lu, T., Kim, S., & Bowman, D. (2006). Evaluating the Effect of Real World Distraction on User Performance in Virtual Environments, ACM VRST (Virtual Reality Software and Technology) (pp.19-26) |
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Kim, S. , Gracanin, D., Winchester, W., & Kuc, T. (2006). A Development of AR-CAVE Platform for Distributed and Mixed Playful Space, ICARA (International Conference on Autonomous Robots and Agents) (pp. 351-354) |
Kim, S., Choi, Y. & Lee, J. (2006). A Large Screen based Outdoor Game Development for Family, Human Computer Interaction Korea (pp.1333-1335) |
Kim, S., Jang, M., Kim, H., & Kuc, T. (2004). A Development of Interactive Game: “Ting Ting” using Real and Virtual Objects, IEEE International Conference on SMC (International Conference on Systems, Man, and Cybernetics) (pp.1191-1197) |
Kim, S., Surov, V., Jang, M., & Kim, H. (2004). New User Interface Module Development Using Laser Pointer, Human Computer Interaction Korea (pp.294-297) |
Kim, S., Lee, B., Surov, V., Jang, M., & Kim, H. (2003). Interactive On/Off-line VR Game Development Using General Beam Project with Vision System, Human Computer Interaction Korea (pp.331-334) |
Jang, M., Kuc, T., & Kim, S. (2001). 3D Avatar’s Movement Creation and Control Technique, ICCAS (International Conference on Control, Automation, and Systems) |
Kim, S., Jang, M., & Kuc, T. (2000). Motion Control for a 3D Avatar Using Motion Editor, Human Computer Interaction Korea |
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Kim, S. (1998). Goal-directed Motion Control of a 3D Human Character, Proceeding of IEEE Student Paper (Seoul Council) (pp. 47-51) |
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Kim, S., & Kuc, T. (1998). Implementation of a Motion Control Editor for Personified Motion Control, KACC (Korea Automatic Control Conference) (pp.1687-1690) |
Jun, J., Iim, K., Kim, S., & Kuc, T. (1998). Dynamic Control of Virtual Bicycling Motion, KACC (Korea Automatic Control Conference) (1775~1778) |
Kim, S., & Kuc, T. (1998). Motion Control of 3D Human Character Using Motion Database, Korea Multimedia Conference (pp.262~267)
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Kim, S., & Kuc, T. (1998). Kinematics Animation of Human Walking, Human Computer Interaction Korea (pp.51~257) |
Kim, S., & Kuc, T. (1997). Implementation of Virtual Reality Health Instrument: Bicycle
Hiking, (Korea Automatic Control Conference) |
| Other Publications |
Kim, S. (1996). A Computer-Controlled System for Future Working Environments, Proceeding of Seodu Logic Semiconductor
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| Unpublished Papers |
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Kim, S. & Choi, Y. (2006). Physical Activity Based Interactive
Game Development for the Obese: Punch Punch Diet, CHI 2006 Student Research Competition |
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Kim, S. (1997). The Effect of Virtual Reality System to Young Generations, SK Corporation. |
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Book Chapters[Top] |
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Kim, S. et al., Wearable Computers and Interactions (Under writing), this work is supported by the SDIA (System Design Innovation & Application Research Center) at KAIST. |
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Kim, S. et al., Six
Keywords for Successful IT Business Venure,
Good Morning Media Co., pp.186-228, 2000 |
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Technical Report and Seminar[Top] |
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Application of
Ubiquitous Tech. in Museums: Survey and Strategic Planning Report,
Time
& Space Co., Aug. 2004 |
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Small Business
Success Story, Kyonggi
Univ. TBI Center, Oct. 2001 |
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The future of Avatar
industry hosted by school of Computer Science, Seoul
Health College, Jun. 14 2002 |
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3D human character
library development, ETRI,
Nov.29 1998~Dec.1 1998 |
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3D human character
library development seminar, Cunchun Comic Festival, Nov.29 ~Dec.1
1998 |
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Computer Graphics
Character and Library Development, ETRI,
pp.327~371, 1997 |
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Research Symposium[Top] |
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"Environmental User Interface", the 32nd Research Symposium, Virginia Tech, March 2007 |
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“E-Business
Booming Stretegy of the Kyonggi Province”, Kyonggi Regional
Consortium, Mar. 2000 |
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Articles
(Monthly Magazine and News Paper) [Top] |
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Understanding the
Tuple Space, Feb. 2005 (not published) |
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Building
3D VR homepage using T3STUDIO2.0, The Monthly Journal of GraphicLive,
eXtreme
One Co, Ltd, Feb. 2002 |
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“Virtual
Driving S/W on the Internet ”, Graphic Design, pp.86-87, 2000 |
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“3D On-line
Catalog building S/W, T3STUDIO ”, CADCAM, pp.174-176Dec. 2000 |
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New millennium
odyssey “ Making VRML Viewer to view 3D World, Open
Inventor ”, The Monthly Journal of Microsoft, Infoage
Co, pp.312-319, Jun. 1999 |
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New millennium
odyssey “ Trip to the 3D world with Open
Inventor”, The Monthly Journal of Microsoft, Infoage
Co, pp.310-315, May 1999 |
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Personal
Exhibitions[Top] |
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